[Author]
Author = Coffee Man
[Description]
Description = A'ight ma nigga. Hear me one time, these ballsack ass niggas are exchanging drugs they transport inside LS with armored cars. Nobody seems to care about the armored cars because every fucking body owns armored cars now in 2023. We're gonna bust into where they're doing the deal and steal the drugs all for ourselves. Let's do this ma nigga!!
[Objectives]
Objectivescount = 55

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -678.6735
Objectives[0]positionY = -948.8596
Objectives[0]positionZ = 20.98966
Objectives[0]Heading = 180
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 10
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 3
Objectives[0]mission_Actors[0]positionX = -677.7257
Objectives[0]mission_Actors[0]positionY = -950.2011
Objectives[0]mission_Actors[0]positionZ = 20.96028
Objectives[0]mission_Actors[0]Heading = 40.08014
Objectives[0]mission_Actors[0]String_Name = ig_lamardavis_02
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 1000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = APPistol
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -678.5284
Objectives[0]mission_Vehicles[0]positionY = -963.0604
Objectives[0]mission_Vehicles[0]positionZ = 20.09587
Objectives[0]mission_Vehicles[0]Heading = 89.84985
Objectives[0]mission_Vehicles[0]Name = Emperor
Objectives[0]mission_Vehicles[0]Model = emperor
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicGasolineBlueGreen
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicGasolineBlueGreen
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 6
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 17
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -678.6935
Objectives[0]mission_Pickup_Props[0]positionY = -948.8821
Objectives[0]mission_Pickup_Props[0]positionZ = 20.4886
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -149.9198
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[1]Value = 10
Objectives[0]mission_Pickup_Props[1]positionX = -678.7076
Objectives[0]mission_Pickup_Props[1]positionY = -948.915
Objectives[0]mission_Pickup_Props[1]positionZ = 20.48733
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -149.9198
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[2]Value = 10
Objectives[0]mission_Pickup_Props[2]positionX = -678.7076
Objectives[0]mission_Pickup_Props[2]positionY = -948.915
Objectives[0]mission_Pickup_Props[2]positionZ = 20.48733
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -149.9198
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[3]Value = 1000
Objectives[0]mission_Pickup_Props[3]positionX = -678.693
Objectives[0]mission_Pickup_Props[3]positionY = -948.957
Objectives[0]mission_Pickup_Props[3]positionZ = 20.48594
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -109.9198
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[4]Value = 300
Objectives[0]mission_Pickup_Props[4]positionX = -678.6248
Objectives[0]mission_Pickup_Props[4]positionY = -948.8898
Objectives[0]mission_Pickup_Props[4]positionZ = 20.4888
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -149.9198
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_COMBATMG
Objectives[0]mission_Pickup_Props[5]Value = 1000
Objectives[0]mission_Pickup_Props[5]positionX = -678.6324
Objectives[0]mission_Pickup_Props[5]positionY = -948.8763
Objectives[0]mission_Pickup_Props[5]positionZ = 20.48923
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -149.9198
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[6]Value = 1000
Objectives[0]mission_Pickup_Props[6]positionX = -678.6943
Objectives[0]mission_Pickup_Props[6]positionY = -948.9483
Objectives[0]mission_Pickup_Props[6]positionZ = 20.48624
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -114.9198
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[7]Value = 10
Objectives[0]mission_Pickup_Props[7]positionX = -678.5746
Objectives[0]mission_Pickup_Props[7]positionY = -949.1234
Objectives[0]mission_Pickup_Props[7]positionZ = 20.48083
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -69.91984
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[8]Value = 100
Objectives[0]mission_Pickup_Props[8]positionX = -678.5982
Objectives[0]mission_Pickup_Props[8]positionY = -948.7128
Objectives[0]mission_Pickup_Props[8]positionZ = 20.4953
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -124.9198
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[9]Value = 300
Objectives[0]mission_Pickup_Props[9]positionX = -1287.596
Objectives[0]mission_Pickup_Props[9]positionY = 382.1927
Objectives[0]mission_Pickup_Props[9]positionZ = 72.30475
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 130.0802
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[10]Value = 300
Objectives[0]mission_Pickup_Props[10]positionX = -1288.022
Objectives[0]mission_Pickup_Props[10]positionY = 383.5512
Objectives[0]mission_Pickup_Props[10]positionZ = 72.30402
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 80.08017
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[11]Value = 300
Objectives[0]mission_Pickup_Props[11]positionX = 1317.305
Objectives[0]mission_Pickup_Props[11]positionY = 4332.075
Objectives[0]mission_Pickup_Props[11]positionZ = 37.70313
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = -34.91986
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[12]Value = 300
Objectives[0]mission_Pickup_Props[12]positionX = 1314.922
Objectives[0]mission_Pickup_Props[12]positionY = 4333.438
Objectives[0]mission_Pickup_Props[12]positionZ = 37.81281
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = 0.08021647
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[13]Value = 300
Objectives[0]mission_Pickup_Props[13]positionX = 1338.293
Objectives[0]mission_Pickup_Props[13]positionY = 4390.829
Objectives[0]mission_Pickup_Props[13]positionZ = 43.84354
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = -29.91983
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[14]Value = 300
Objectives[0]mission_Pickup_Props[14]positionX = 1336.335
Objectives[0]mission_Pickup_Props[14]positionY = 4391.255
Objectives[0]mission_Pickup_Props[14]positionZ = 43.84351
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = 20.08021
Objectives[0]mission_Pickup_Props[15]Model = PICKUP_WEAPON_RAILGUN
Objectives[0]mission_Pickup_Props[15]Value = 10
Objectives[0]mission_Pickup_Props[15]positionX = 1337.476
Objectives[0]mission_Pickup_Props[15]positionY = 4269.773
Objectives[0]mission_Pickup_Props[15]positionZ = 31.00813
Objectives[0]mission_Pickup_Props[15]rotationX = 0
Objectives[0]mission_Pickup_Props[15]rotationY = 0
Objectives[0]mission_Pickup_Props[15]rotationZ = -49.91983
Objectives[0]mission_Pickup_Props[16]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[16]Value = 300
Objectives[0]mission_Pickup_Props[16]positionX = -1375.748
Objectives[0]mission_Pickup_Props[16]positionY = 300.7061
Objectives[0]mission_Pickup_Props[16]positionZ = 63.54622
Objectives[0]mission_Pickup_Props[16]rotationX = 0
Objectives[0]mission_Pickup_Props[16]rotationY = 0
Objectives[0]mission_Pickup_Props[16]rotationZ = 0
Objectives[0]ObjectiveMessages = 2
Objectives[0]ObjectiveMessages[0]positionX = -1574.183
Objectives[0]ObjectiveMessages[0]positionY = -36.37948
Objectives[0]ObjectiveMessages[0]positionZ = 56.15131
Objectives[0]ObjectiveMessages[0]Message = Alright Mike! When we're at the place, we'll split up and look for the drugs, a'ight?
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[0]ObjectiveMessages[0]Sender = Lamar
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 3
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = -1311.718
Objectives[0]ObjectiveMessages[1]positionY = 257.1415
Objectives[0]ObjectiveMessages[1]positionZ = 61.52724
Objectives[0]ObjectiveMessages[1]Message = Ey, check out that weirdo by the stairs there. Go and check out that direction, ma nigga.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[0]ObjectiveMessages[1]Sender = Lamar
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = White
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 0
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 17.5
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -689.2491
Objectives[1]positionY = -959.741
Objectives[1]positionZ = 19.03123
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = MP_MC_START_HEIST_FIN_NEW
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -689.9891
Objectives[2]positionY = -957.4874
Objectives[2]positionZ = 19.08749
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_SUSPENSE_HFIN
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to the Hotel.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = -1310.53
Objectives[3]positionY = 255.5525
Objectives[3]positionZ = 61.46347
Objectives[3]Heading = 400.0802
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 25
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Find out where the Deal is taking place.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = -1250.602
Objectives[4]positionY = 271.333
Objectives[4]positionZ = 66.19479
Objectives[4]Heading = 400.0802
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 5
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 3
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = -1250.731
Objectives[4]mission_Actors[0]positionY = 269.8391
Objectives[4]mission_Actors[0]positionZ = 67.19509
Objectives[4]mission_Actors[0]Heading = 280.0284
Objectives[4]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 200
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = ServiceCarbine
Objectives[4]mission_Actors[0]Variation = Custom
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[4]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 209
Objectives[4]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 12
Objectives[4]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 6
Objectives[4]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 166
Objectives[4]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 6
Objectives[4]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[4]mission_Actors[0]COMPONENT_FEET_TEXTURE = 1
Objectives[4]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[4]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 480
Objectives[4]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 10
Objectives[4]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = -1235.695
Objectives[4]mission_Actors[1]positionY = 277.4521
Objectives[4]mission_Actors[1]positionZ = 69.80469
Objectives[4]mission_Actors[1]Heading = 320.0175
Objectives[4]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 200
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = Pistol
Objectives[4]mission_Actors[1]Variation = Custom
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[4]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 209
Objectives[4]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 12
Objectives[4]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 6
Objectives[4]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 166
Objectives[4]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 6
Objectives[4]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 4
Objectives[4]mission_Actors[1]COMPONENT_FEET_TEXTURE = 1
Objectives[4]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[4]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 480
Objectives[4]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 10
Objectives[4]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = -1227.796
Objectives[4]mission_Actors[2]positionY = 274.3783
Objectives[4]mission_Actors[2]positionZ = 69.80469
Objectives[4]mission_Actors[2]Heading = 235.0802
Objectives[4]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = True
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 200
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = Pistol
Objectives[4]mission_Actors[2]Variation = Custom
Objectives[4]mission_Actors[2]Task = 0
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 208
Objectives[4]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 13
Objectives[4]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[4]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 157
Objectives[4]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 6
Objectives[4]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 4
Objectives[4]mission_Actors[2]COMPONENT_FEET_TEXTURE = 4
Objectives[4]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 76
Objectives[4]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[4]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 448
Objectives[4]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 10
Objectives[4]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Mission_Settings_Objective
Objectives[5]positionX = -1300.148
Objectives[5]positionY = 288.2156
Objectives[5]positionZ = 63.80953
Objectives[5]MissionSettings_TimesOfDay = Current
Objectives[5]MissionSettings_Weather = Current
Objectives[5]MissionSettings_WantedLevel = Current
Objectives[5]MissionSettings_SetWantedLevelNow = Current
Objectives[5]MissionSettings_StartNightvision = False
Objectives[5]MissionSettings_StopNightvision = False
Objectives[5]MissionSettings_StartSeethrough = False
Objectives[5]MissionSettings_StopSeethrough = False
Objectives[5]MissionSettings_StartMusic = True
Objectives[5]MissionSettings_StopMusic = False
Objectives[5]MissionSettings_Music = MP_MC_ACTION_HFIN
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Keep following the Route!
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 0
Objectives[6]positionX = -1260.641
Objectives[6]positionY = 380.0385
Objectives[6]positionZ = 73.95187
Objectives[6]Heading = 400.0802
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 15
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 13
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = -1229.968
Objectives[6]mission_Actors[0]positionY = 291.4851
Objectives[6]mission_Actors[0]positionZ = 71.28381
Objectives[6]mission_Actors[0]Heading = 170.0802
Objectives[6]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[6]mission_Actors[0]Relationship_Group = Enemy1
Objectives[6]mission_Actors[0]AddBlip = True
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = False
Objectives[6]mission_Actors[0]SetHealth = 200
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = Pistol
Objectives[6]mission_Actors[0]Variation = Custom
Objectives[6]mission_Actors[0]Task = 1
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 208
Objectives[6]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 13
Objectives[6]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[6]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 157
Objectives[6]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 6
Objectives[6]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[6]mission_Actors[0]COMPONENT_FEET_TEXTURE = 4
Objectives[6]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 76
Objectives[6]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[6]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 448
Objectives[6]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 10
Objectives[6]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = -1236.101
Objectives[6]mission_Actors[1]positionY = 296.1952
Objectives[6]mission_Actors[1]positionZ = 72.81767
Objectives[6]mission_Actors[1]Heading = 190.0255
Objectives[6]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = True
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 200
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = Pistol
Objectives[6]mission_Actors[1]Variation = Custom
Objectives[6]mission_Actors[1]Task = 1
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[6]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 209
Objectives[6]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 12
Objectives[6]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 6
Objectives[6]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 166
Objectives[6]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 6
Objectives[6]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 4
Objectives[6]mission_Actors[1]COMPONENT_FEET_TEXTURE = 1
Objectives[6]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[6]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 480
Objectives[6]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 10
Objectives[6]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 0
Objectives[6]mission_Actors[2]positionX = -1231.063
Objectives[6]mission_Actors[2]positionY = 297.0668
Objectives[6]mission_Actors[2]positionZ = 72.81754
Objectives[6]mission_Actors[2]Heading = 190.0802
Objectives[6]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[6]mission_Actors[2]Relationship_Group = Enemy1
Objectives[6]mission_Actors[2]AddBlip = True
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = False
Objectives[6]mission_Actors[2]SetHealth = 200
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Offensive
Objectives[6]mission_Actors[2]weapon = Pistol
Objectives[6]mission_Actors[2]Variation = Custom
Objectives[6]mission_Actors[2]Task = 1
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 208
Objectives[6]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 13
Objectives[6]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[6]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 157
Objectives[6]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 6
Objectives[6]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 4
Objectives[6]mission_Actors[2]COMPONENT_FEET_TEXTURE = 4
Objectives[6]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 76
Objectives[6]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[6]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 448
Objectives[6]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 10
Objectives[6]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 0
Objectives[6]mission_Actors[3]positionX = -1243.926
Objectives[6]mission_Actors[3]positionY = 317.912
Objectives[6]mission_Actors[3]positionZ = 75.86667
Objectives[6]mission_Actors[3]Heading = 190.0802
Objectives[6]mission_Actors[3]String_Name = mp_m_freemode_01
Objectives[6]mission_Actors[3]Relationship_Group = Enemy1
Objectives[6]mission_Actors[3]AddBlip = True
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = False
Objectives[6]mission_Actors[3]SetHealth = 200
Objectives[6]mission_Actors[3]DieFromHeadShot = True
Objectives[6]mission_Actors[3]CanExitVehicle = True
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Offensive
Objectives[6]mission_Actors[3]weapon = Pistol
Objectives[6]mission_Actors[3]Variation = Custom
Objectives[6]mission_Actors[3]Task = 1
Objectives[6]mission_Actors[3]Task_Guard_Range = 5
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 208
Objectives[6]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 13
Objectives[6]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 1
Objectives[6]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 157
Objectives[6]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 6
Objectives[6]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 4
Objectives[6]mission_Actors[3]COMPONENT_FEET_TEXTURE = 4
Objectives[6]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 76
Objectives[6]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[6]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 448
Objectives[6]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 10
Objectives[6]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[4]Survive_Number = 0
Objectives[6]mission_Actors[4]Failed_Text = 
Objectives[6]mission_Actors[4]Remove_After = 0
Objectives[6]mission_Actors[4]positionX = -1241.134
Objectives[6]mission_Actors[4]positionY = 323.1187
Objectives[6]mission_Actors[4]positionZ = 75.87067
Objectives[6]mission_Actors[4]Heading = 220.0241
Objectives[6]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[6]mission_Actors[4]Relationship_Group = Enemy1
Objectives[6]mission_Actors[4]AddBlip = True
Objectives[6]mission_Actors[4]ShowCone = False
Objectives[6]mission_Actors[4]Invincible = False
Objectives[6]mission_Actors[4]SetHealth = 200
Objectives[6]mission_Actors[4]DieFromHeadShot = True
Objectives[6]mission_Actors[4]CanExitVehicle = True
Objectives[6]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[4]AlwaysFight = True
Objectives[6]mission_Actors[4]Seeing_Range = 30
Objectives[6]mission_Actors[4]Hearing_Range = 30
Objectives[6]mission_Actors[4]CombatMovement = Offensive
Objectives[6]mission_Actors[4]weapon = Pistol
Objectives[6]mission_Actors[4]Variation = Custom
Objectives[6]mission_Actors[4]Task = 1
Objectives[6]mission_Actors[4]Task_Guard_Range = 5
Objectives[6]mission_Actors[4]Task_Stay_In_Range = True
Objectives[6]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[4]Task_Scenario = NONE
Objectives[6]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 21
Objectives[6]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 209
Objectives[6]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 12
Objectives[6]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 6
Objectives[6]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 166
Objectives[6]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 6
Objectives[6]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 4
Objectives[6]mission_Actors[4]COMPONENT_FEET_TEXTURE = 1
Objectives[6]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[6]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 480
Objectives[6]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 10
Objectives[6]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[5]Survive_Number = 0
Objectives[6]mission_Actors[5]Failed_Text = 
Objectives[6]mission_Actors[5]Remove_After = 0
Objectives[6]mission_Actors[5]positionX = -1247.954
Objectives[6]mission_Actors[5]positionY = 336.7488
Objectives[6]mission_Actors[5]positionZ = 75.87359
Objectives[6]mission_Actors[5]Heading = 185.0228
Objectives[6]mission_Actors[5]String_Name = mp_f_freemode_01
Objectives[6]mission_Actors[5]Relationship_Group = Enemy1
Objectives[6]mission_Actors[5]AddBlip = True
Objectives[6]mission_Actors[5]ShowCone = False
Objectives[6]mission_Actors[5]Invincible = False
Objectives[6]mission_Actors[5]SetHealth = 200
Objectives[6]mission_Actors[5]DieFromHeadShot = True
Objectives[6]mission_Actors[5]CanExitVehicle = True
Objectives[6]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[5]AlwaysFight = True
Objectives[6]mission_Actors[5]Seeing_Range = 30
Objectives[6]mission_Actors[5]Hearing_Range = 30
Objectives[6]mission_Actors[5]CombatMovement = Offensive
Objectives[6]mission_Actors[5]weapon = Pistol
Objectives[6]mission_Actors[5]Variation = Custom
Objectives[6]mission_Actors[5]Task = 1
Objectives[6]mission_Actors[5]Task_Guard_Range = 5
Objectives[6]mission_Actors[5]Task_Stay_In_Range = True
Objectives[6]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[5]Task_Scenario = NONE
Objectives[6]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 21
Objectives[6]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 209
Objectives[6]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 12
Objectives[6]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 6
Objectives[6]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 166
Objectives[6]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 6
Objectives[6]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 4
Objectives[6]mission_Actors[5]COMPONENT_FEET_TEXTURE = 1
Objectives[6]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[6]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 480
Objectives[6]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 10
Objectives[6]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[6]Survive_Number = 0
Objectives[6]mission_Actors[6]Failed_Text = 
Objectives[6]mission_Actors[6]Remove_After = 0
Objectives[6]mission_Actors[6]positionX = -1249.269
Objectives[6]mission_Actors[6]positionY = 347.2129
Objectives[6]mission_Actors[6]positionZ = 75.87359
Objectives[6]mission_Actors[6]Heading = 195.0802
Objectives[6]mission_Actors[6]String_Name = mp_m_freemode_01
Objectives[6]mission_Actors[6]Relationship_Group = Enemy1
Objectives[6]mission_Actors[6]AddBlip = True
Objectives[6]mission_Actors[6]ShowCone = False
Objectives[6]mission_Actors[6]Invincible = False
Objectives[6]mission_Actors[6]SetHealth = 200
Objectives[6]mission_Actors[6]DieFromHeadShot = True
Objectives[6]mission_Actors[6]CanExitVehicle = True
Objectives[6]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[6]AlwaysFight = True
Objectives[6]mission_Actors[6]Seeing_Range = 30
Objectives[6]mission_Actors[6]Hearing_Range = 30
Objectives[6]mission_Actors[6]CombatMovement = Offensive
Objectives[6]mission_Actors[6]weapon = Pistol
Objectives[6]mission_Actors[6]Variation = Custom
Objectives[6]mission_Actors[6]Task = 0
Objectives[6]mission_Actors[6]Task_Guard_Range = 5
Objectives[6]mission_Actors[6]Task_Stay_In_Range = True
Objectives[6]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[6]Task_Scenario = NONE
Objectives[6]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 208
Objectives[6]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 13
Objectives[6]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 1
Objectives[6]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 157
Objectives[6]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 6
Objectives[6]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 4
Objectives[6]mission_Actors[6]COMPONENT_FEET_TEXTURE = 4
Objectives[6]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 76
Objectives[6]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[6]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 448
Objectives[6]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 10
Objectives[6]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[7]Survive_Number = 0
Objectives[6]mission_Actors[7]Failed_Text = 
Objectives[6]mission_Actors[7]Remove_After = 0
Objectives[6]mission_Actors[7]positionX = -1243.805
Objectives[6]mission_Actors[7]positionY = 345.927
Objectives[6]mission_Actors[7]positionZ = 77.82323
Objectives[6]mission_Actors[7]Heading = 165.0802
Objectives[6]mission_Actors[7]String_Name = mp_m_freemode_01
Objectives[6]mission_Actors[7]Relationship_Group = Enemy1
Objectives[6]mission_Actors[7]AddBlip = True
Objectives[6]mission_Actors[7]ShowCone = False
Objectives[6]mission_Actors[7]Invincible = False
Objectives[6]mission_Actors[7]SetHealth = 200
Objectives[6]mission_Actors[7]DieFromHeadShot = True
Objectives[6]mission_Actors[7]CanExitVehicle = True
Objectives[6]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[7]AlwaysFight = True
Objectives[6]mission_Actors[7]Seeing_Range = 30
Objectives[6]mission_Actors[7]Hearing_Range = 30
Objectives[6]mission_Actors[7]CombatMovement = Offensive
Objectives[6]mission_Actors[7]weapon = Pistol
Objectives[6]mission_Actors[7]Variation = Custom
Objectives[6]mission_Actors[7]Task = 1
Objectives[6]mission_Actors[7]Task_Guard_Range = 2
Objectives[6]mission_Actors[7]Task_Stay_In_Range = True
Objectives[6]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[7]Task_Scenario = NONE
Objectives[6]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 208
Objectives[6]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 13
Objectives[6]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 1
Objectives[6]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 157
Objectives[6]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 6
Objectives[6]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 4
Objectives[6]mission_Actors[7]COMPONENT_FEET_TEXTURE = 4
Objectives[6]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 76
Objectives[6]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[6]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 448
Objectives[6]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 10
Objectives[6]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[8]Survive_Number = 0
Objectives[6]mission_Actors[8]Failed_Text = 
Objectives[6]mission_Actors[8]Remove_After = 0
Objectives[6]mission_Actors[8]positionX = -1253.385
Objectives[6]mission_Actors[8]positionY = 348.2553
Objectives[6]mission_Actors[8]positionZ = 75.87359
Objectives[6]mission_Actors[8]Heading = 190.0258
Objectives[6]mission_Actors[8]String_Name = mp_f_freemode_01
Objectives[6]mission_Actors[8]Relationship_Group = Enemy1
Objectives[6]mission_Actors[8]AddBlip = True
Objectives[6]mission_Actors[8]ShowCone = False
Objectives[6]mission_Actors[8]Invincible = False
Objectives[6]mission_Actors[8]SetHealth = 200
Objectives[6]mission_Actors[8]DieFromHeadShot = True
Objectives[6]mission_Actors[8]CanExitVehicle = True
Objectives[6]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[8]AlwaysFight = True
Objectives[6]mission_Actors[8]Seeing_Range = 30
Objectives[6]mission_Actors[8]Hearing_Range = 30
Objectives[6]mission_Actors[8]CombatMovement = Offensive
Objectives[6]mission_Actors[8]weapon = Pistol
Objectives[6]mission_Actors[8]Variation = Custom
Objectives[6]mission_Actors[8]Task = 0
Objectives[6]mission_Actors[8]Task_Guard_Range = 5
Objectives[6]mission_Actors[8]Task_Stay_In_Range = True
Objectives[6]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[8]Task_Scenario = NONE
Objectives[6]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 21
Objectives[6]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 209
Objectives[6]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 12
Objectives[6]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 6
Objectives[6]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 166
Objectives[6]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 6
Objectives[6]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 4
Objectives[6]mission_Actors[8]COMPONENT_FEET_TEXTURE = 1
Objectives[6]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[6]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 480
Objectives[6]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 10
Objectives[6]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[9]Survive_Number = 0
Objectives[6]mission_Actors[9]Failed_Text = 
Objectives[6]mission_Actors[9]Remove_After = 0
Objectives[6]mission_Actors[9]positionX = -1251.645
Objectives[6]mission_Actors[9]positionY = 350.7263
Objectives[6]mission_Actors[9]positionZ = 75.87359
Objectives[6]mission_Actors[9]Heading = 190.0278
Objectives[6]mission_Actors[9]String_Name = mp_f_freemode_01
Objectives[6]mission_Actors[9]Relationship_Group = Enemy1
Objectives[6]mission_Actors[9]AddBlip = True
Objectives[6]mission_Actors[9]ShowCone = False
Objectives[6]mission_Actors[9]Invincible = False
Objectives[6]mission_Actors[9]SetHealth = 200
Objectives[6]mission_Actors[9]DieFromHeadShot = True
Objectives[6]mission_Actors[9]CanExitVehicle = True
Objectives[6]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[9]AlwaysFight = True
Objectives[6]mission_Actors[9]Seeing_Range = 30
Objectives[6]mission_Actors[9]Hearing_Range = 30
Objectives[6]mission_Actors[9]CombatMovement = Offensive
Objectives[6]mission_Actors[9]weapon = Pistol
Objectives[6]mission_Actors[9]Variation = Custom
Objectives[6]mission_Actors[9]Task = 1
Objectives[6]mission_Actors[9]Task_Guard_Range = 5
Objectives[6]mission_Actors[9]Task_Stay_In_Range = True
Objectives[6]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[9]Task_Scenario = NONE
Objectives[6]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 21
Objectives[6]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 209
Objectives[6]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 12
Objectives[6]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 6
Objectives[6]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 166
Objectives[6]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 6
Objectives[6]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 4
Objectives[6]mission_Actors[9]COMPONENT_FEET_TEXTURE = 1
Objectives[6]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[6]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 480
Objectives[6]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 10
Objectives[6]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[10]Survive_Number = 0
Objectives[6]mission_Actors[10]Failed_Text = 
Objectives[6]mission_Actors[10]Remove_After = 0
Objectives[6]mission_Actors[10]positionX = -1254.924
Objectives[6]mission_Actors[10]positionY = 368.2662
Objectives[6]mission_Actors[10]positionZ = 75.87359
Objectives[6]mission_Actors[10]Heading = 190.0281
Objectives[6]mission_Actors[10]String_Name = mp_f_freemode_01
Objectives[6]mission_Actors[10]Relationship_Group = Enemy1
Objectives[6]mission_Actors[10]AddBlip = True
Objectives[6]mission_Actors[10]ShowCone = False
Objectives[6]mission_Actors[10]Invincible = False
Objectives[6]mission_Actors[10]SetHealth = 200
Objectives[6]mission_Actors[10]DieFromHeadShot = True
Objectives[6]mission_Actors[10]CanExitVehicle = True
Objectives[6]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[10]AlwaysFight = True
Objectives[6]mission_Actors[10]Seeing_Range = 30
Objectives[6]mission_Actors[10]Hearing_Range = 30
Objectives[6]mission_Actors[10]CombatMovement = Offensive
Objectives[6]mission_Actors[10]weapon = Pistol
Objectives[6]mission_Actors[10]Variation = Custom
Objectives[6]mission_Actors[10]Task = 1
Objectives[6]mission_Actors[10]Task_Guard_Range = 5
Objectives[6]mission_Actors[10]Task_Stay_In_Range = True
Objectives[6]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[10]Task_Scenario = NONE
Objectives[6]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 21
Objectives[6]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 209
Objectives[6]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 12
Objectives[6]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 6
Objectives[6]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 166
Objectives[6]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 6
Objectives[6]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 4
Objectives[6]mission_Actors[10]COMPONENT_FEET_TEXTURE = 1
Objectives[6]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[6]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 480
Objectives[6]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 10
Objectives[6]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[11]Survive_Number = 0
Objectives[6]mission_Actors[11]Failed_Text = 
Objectives[6]mission_Actors[11]Remove_After = 0
Objectives[6]mission_Actors[11]positionX = -1260.692
Objectives[6]mission_Actors[11]positionY = 372.598
Objectives[6]mission_Actors[11]positionZ = 75.87359
Objectives[6]mission_Actors[11]Heading = 190.0802
Objectives[6]mission_Actors[11]String_Name = mp_m_freemode_01
Objectives[6]mission_Actors[11]Relationship_Group = Enemy1
Objectives[6]mission_Actors[11]AddBlip = True
Objectives[6]mission_Actors[11]ShowCone = False
Objectives[6]mission_Actors[11]Invincible = False
Objectives[6]mission_Actors[11]SetHealth = 200
Objectives[6]mission_Actors[11]DieFromHeadShot = True
Objectives[6]mission_Actors[11]CanExitVehicle = True
Objectives[6]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[11]AlwaysFight = True
Objectives[6]mission_Actors[11]Seeing_Range = 30
Objectives[6]mission_Actors[11]Hearing_Range = 30
Objectives[6]mission_Actors[11]CombatMovement = Offensive
Objectives[6]mission_Actors[11]weapon = Pistol
Objectives[6]mission_Actors[11]Variation = Custom
Objectives[6]mission_Actors[11]Task = 1
Objectives[6]mission_Actors[11]Task_Guard_Range = 5
Objectives[6]mission_Actors[11]Task_Stay_In_Range = True
Objectives[6]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[11]Task_Scenario = NONE
Objectives[6]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 208
Objectives[6]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 13
Objectives[6]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 1
Objectives[6]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 157
Objectives[6]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 6
Objectives[6]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 4
Objectives[6]mission_Actors[11]COMPONENT_FEET_TEXTURE = 4
Objectives[6]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 76
Objectives[6]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[6]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 448
Objectives[6]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 10
Objectives[6]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[12]Survive_Number = 0
Objectives[6]mission_Actors[12]Failed_Text = 
Objectives[6]mission_Actors[12]Remove_After = 0
Objectives[6]mission_Actors[12]positionX = -1261.017
Objectives[6]mission_Actors[12]positionY = 381.45
Objectives[6]mission_Actors[12]positionZ = 74.93568
Objectives[6]mission_Actors[12]Heading = 190.0802
Objectives[6]mission_Actors[12]String_Name = mp_m_freemode_01
Objectives[6]mission_Actors[12]Relationship_Group = Enemy1
Objectives[6]mission_Actors[12]AddBlip = True
Objectives[6]mission_Actors[12]ShowCone = False
Objectives[6]mission_Actors[12]Invincible = False
Objectives[6]mission_Actors[12]SetHealth = 200
Objectives[6]mission_Actors[12]DieFromHeadShot = True
Objectives[6]mission_Actors[12]CanExitVehicle = True
Objectives[6]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[12]AlwaysFight = True
Objectives[6]mission_Actors[12]Seeing_Range = 30
Objectives[6]mission_Actors[12]Hearing_Range = 30
Objectives[6]mission_Actors[12]CombatMovement = Offensive
Objectives[6]mission_Actors[12]weapon = Pistol
Objectives[6]mission_Actors[12]Variation = Custom
Objectives[6]mission_Actors[12]Task = 0
Objectives[6]mission_Actors[12]Task_Guard_Range = 5
Objectives[6]mission_Actors[12]Task_Stay_In_Range = True
Objectives[6]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[12]Task_Scenario = NONE
Objectives[6]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 208
Objectives[6]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 13
Objectives[6]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 1
Objectives[6]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 157
Objectives[6]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 6
Objectives[6]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 4
Objectives[6]mission_Actors[12]COMPONENT_FEET_TEXTURE = 4
Objectives[6]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 76
Objectives[6]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[6]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 448
Objectives[6]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 10
Objectives[6]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Random_Spawn_Objective
Objectives[7]positionX = -1197.748
Objectives[7]positionY = 327.8141
Objectives[7]positionZ = 69.808
Objectives[7]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_02
Objectives[7]Random_Actors_Vehicle_Model_Name = buccaneer2
Objectives[7]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[7]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[7]Random_Actors_Weapon_Model_Name = Pistol
Objectives[7]Random_Actors_Passenger = True
Objectives[7]Random_Actors_Fill_With_Occupants = True
Objectives[7]Random_Actors_Max_Count = 2
Objectives[7]Random_Actors_Max_ReSpawn = 0
Objectives[7]Random_Actors_Spawn_End = False
Objectives[7]Random_Actors_Spawn_Actors_Only = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Check out the Back Side of the Hotel for the Drugs, they've gotta be here somewhere!
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = -1373.811
Objectives[8]positionY = 335.9474
Objectives[8]positionZ = 63.0624
Objectives[8]Heading = 400.0802
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 37.5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 13
Objectives[8]mission_Actors[0]Survive_Number = 0
Objectives[8]mission_Actors[0]Failed_Text = 
Objectives[8]mission_Actors[0]Remove_After = 0
Objectives[8]mission_Actors[0]positionX = -1273.407
Objectives[8]mission_Actors[0]positionY = 384.2302
Objectives[8]mission_Actors[0]positionZ = 74.50868
Objectives[8]mission_Actors[0]Heading = 287.3326
Objectives[8]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[8]mission_Actors[0]Relationship_Group = Enemy1
Objectives[8]mission_Actors[0]AddBlip = True
Objectives[8]mission_Actors[0]ShowCone = False
Objectives[8]mission_Actors[0]Invincible = False
Objectives[8]mission_Actors[0]SetHealth = 200
Objectives[8]mission_Actors[0]DieFromHeadShot = True
Objectives[8]mission_Actors[0]CanExitVehicle = True
Objectives[8]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[0]AlwaysFight = True
Objectives[8]mission_Actors[0]Seeing_Range = 30
Objectives[8]mission_Actors[0]Hearing_Range = 30
Objectives[8]mission_Actors[0]CombatMovement = Stationary
Objectives[8]mission_Actors[0]weapon = SMG
Objectives[8]mission_Actors[0]Variation = Custom
Objectives[8]mission_Actors[0]Task = 0
Objectives[8]mission_Actors[0]Task_Guard_Range = 5
Objectives[8]mission_Actors[0]Task_Stay_In_Range = True
Objectives[8]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[0]Task_Scenario = NONE
Objectives[8]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 208
Objectives[8]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 13
Objectives[8]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[8]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 157
Objectives[8]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 6
Objectives[8]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[8]mission_Actors[0]COMPONENT_FEET_TEXTURE = 4
Objectives[8]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 76
Objectives[8]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[8]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 448
Objectives[8]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 10
Objectives[8]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[1]Survive_Number = 0
Objectives[8]mission_Actors[1]Failed_Text = 
Objectives[8]mission_Actors[1]Remove_After = 0
Objectives[8]mission_Actors[1]positionX = -1286.714
Objectives[8]mission_Actors[1]positionY = 380.45
Objectives[8]mission_Actors[1]positionZ = 72.80475
Objectives[8]mission_Actors[1]Heading = 280.0262
Objectives[8]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[8]mission_Actors[1]Relationship_Group = Enemy1
Objectives[8]mission_Actors[1]AddBlip = True
Objectives[8]mission_Actors[1]ShowCone = False
Objectives[8]mission_Actors[1]Invincible = False
Objectives[8]mission_Actors[1]SetHealth = 200
Objectives[8]mission_Actors[1]DieFromHeadShot = True
Objectives[8]mission_Actors[1]CanExitVehicle = True
Objectives[8]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[1]AlwaysFight = True
Objectives[8]mission_Actors[1]Seeing_Range = 30
Objectives[8]mission_Actors[1]Hearing_Range = 30
Objectives[8]mission_Actors[1]CombatMovement = Offensive
Objectives[8]mission_Actors[1]weapon = Pistol
Objectives[8]mission_Actors[1]Variation = Custom
Objectives[8]mission_Actors[1]Task = 0
Objectives[8]mission_Actors[1]Task_Guard_Range = 5
Objectives[8]mission_Actors[1]Task_Stay_In_Range = True
Objectives[8]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[1]Task_Scenario = NONE
Objectives[8]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[8]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 209
Objectives[8]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 12
Objectives[8]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 6
Objectives[8]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 166
Objectives[8]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 6
Objectives[8]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 4
Objectives[8]mission_Actors[1]COMPONENT_FEET_TEXTURE = 1
Objectives[8]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[8]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 480
Objectives[8]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 10
Objectives[8]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[2]Survive_Number = 0
Objectives[8]mission_Actors[2]Failed_Text = 
Objectives[8]mission_Actors[2]Remove_After = 0
Objectives[8]mission_Actors[2]positionX = -1296.537
Objectives[8]mission_Actors[2]positionY = 361.9883
Objectives[8]mission_Actors[2]positionZ = 67.81046
Objectives[8]mission_Actors[2]Heading = 336.4424
Objectives[8]mission_Actors[2]String_Name = mp_m_freemode_01
Objectives[8]mission_Actors[2]Relationship_Group = Enemy1
Objectives[8]mission_Actors[2]AddBlip = True
Objectives[8]mission_Actors[2]ShowCone = False
Objectives[8]mission_Actors[2]Invincible = False
Objectives[8]mission_Actors[2]SetHealth = 200
Objectives[8]mission_Actors[2]DieFromHeadShot = True
Objectives[8]mission_Actors[2]CanExitVehicle = True
Objectives[8]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[2]AlwaysFight = True
Objectives[8]mission_Actors[2]Seeing_Range = 30
Objectives[8]mission_Actors[2]Hearing_Range = 30
Objectives[8]mission_Actors[2]CombatMovement = Offensive
Objectives[8]mission_Actors[2]weapon = Pistol
Objectives[8]mission_Actors[2]Variation = Custom
Objectives[8]mission_Actors[2]Task = 0
Objectives[8]mission_Actors[2]Task_Guard_Range = 5
Objectives[8]mission_Actors[2]Task_Stay_In_Range = True
Objectives[8]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[2]Task_Scenario = NONE
Objectives[8]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 208
Objectives[8]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 13
Objectives[8]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[8]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 157
Objectives[8]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 6
Objectives[8]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 4
Objectives[8]mission_Actors[2]COMPONENT_FEET_TEXTURE = 4
Objectives[8]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 76
Objectives[8]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[8]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 448
Objectives[8]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 10
Objectives[8]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[3]Survive_Number = 0
Objectives[8]mission_Actors[3]Failed_Text = 
Objectives[8]mission_Actors[3]Remove_After = 0
Objectives[8]mission_Actors[3]positionX = -1294.204
Objectives[8]mission_Actors[3]positionY = 351.9576
Objectives[8]mission_Actors[3]positionZ = 67.81251
Objectives[8]mission_Actors[3]Heading = 317.75
Objectives[8]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[8]mission_Actors[3]Relationship_Group = Enemy1
Objectives[8]mission_Actors[3]AddBlip = True
Objectives[8]mission_Actors[3]ShowCone = False
Objectives[8]mission_Actors[3]Invincible = False
Objectives[8]mission_Actors[3]SetHealth = 200
Objectives[8]mission_Actors[3]DieFromHeadShot = True
Objectives[8]mission_Actors[3]CanExitVehicle = True
Objectives[8]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[3]AlwaysFight = True
Objectives[8]mission_Actors[3]Seeing_Range = 30
Objectives[8]mission_Actors[3]Hearing_Range = 30
Objectives[8]mission_Actors[3]CombatMovement = Offensive
Objectives[8]mission_Actors[3]weapon = SMG
Objectives[8]mission_Actors[3]Variation = Custom
Objectives[8]mission_Actors[3]Task = 0
Objectives[8]mission_Actors[3]Task_Guard_Range = 5
Objectives[8]mission_Actors[3]Task_Stay_In_Range = True
Objectives[8]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[3]Task_Scenario = NONE
Objectives[8]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 21
Objectives[8]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 209
Objectives[8]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 12
Objectives[8]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 6
Objectives[8]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 166
Objectives[8]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 6
Objectives[8]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 4
Objectives[8]mission_Actors[3]COMPONENT_FEET_TEXTURE = 1
Objectives[8]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[8]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 480
Objectives[8]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 10
Objectives[8]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[4]Survive_Number = 0
Objectives[8]mission_Actors[4]Failed_Text = 
Objectives[8]mission_Actors[4]Remove_After = 0
Objectives[8]mission_Actors[4]positionX = -1317.718
Objectives[8]mission_Actors[4]positionY = 348.9074
Objectives[8]mission_Actors[4]positionZ = 64.07819
Objectives[8]mission_Actors[4]Heading = 274.7707
Objectives[8]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[8]mission_Actors[4]Relationship_Group = Enemy1
Objectives[8]mission_Actors[4]AddBlip = True
Objectives[8]mission_Actors[4]ShowCone = False
Objectives[8]mission_Actors[4]Invincible = False
Objectives[8]mission_Actors[4]SetHealth = 200
Objectives[8]mission_Actors[4]DieFromHeadShot = True
Objectives[8]mission_Actors[4]CanExitVehicle = True
Objectives[8]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[4]AlwaysFight = True
Objectives[8]mission_Actors[4]Seeing_Range = 30
Objectives[8]mission_Actors[4]Hearing_Range = 30
Objectives[8]mission_Actors[4]CombatMovement = Offensive
Objectives[8]mission_Actors[4]weapon = SMG
Objectives[8]mission_Actors[4]Variation = Custom
Objectives[8]mission_Actors[4]Task = 1
Objectives[8]mission_Actors[4]Task_Guard_Range = 5
Objectives[8]mission_Actors[4]Task_Stay_In_Range = True
Objectives[8]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[4]Task_Scenario = NONE
Objectives[8]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 21
Objectives[8]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 209
Objectives[8]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 12
Objectives[8]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 6
Objectives[8]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 166
Objectives[8]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 6
Objectives[8]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 4
Objectives[8]mission_Actors[4]COMPONENT_FEET_TEXTURE = 1
Objectives[8]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[8]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 480
Objectives[8]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 10
Objectives[8]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[5]Survive_Number = 0
Objectives[8]mission_Actors[5]Failed_Text = 
Objectives[8]mission_Actors[5]Remove_After = 0
Objectives[8]mission_Actors[5]positionX = -1337.961
Objectives[8]mission_Actors[5]positionY = 338.6758
Objectives[8]mission_Actors[5]positionZ = 64.07981
Objectives[8]mission_Actors[5]Heading = 275.024
Objectives[8]mission_Actors[5]String_Name = mp_f_freemode_01
Objectives[8]mission_Actors[5]Relationship_Group = Enemy1
Objectives[8]mission_Actors[5]AddBlip = True
Objectives[8]mission_Actors[5]ShowCone = False
Objectives[8]mission_Actors[5]Invincible = False
Objectives[8]mission_Actors[5]SetHealth = 200
Objectives[8]mission_Actors[5]DieFromHeadShot = True
Objectives[8]mission_Actors[5]CanExitVehicle = True
Objectives[8]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[5]AlwaysFight = True
Objectives[8]mission_Actors[5]Seeing_Range = 30
Objectives[8]mission_Actors[5]Hearing_Range = 30
Objectives[8]mission_Actors[5]CombatMovement = Offensive
Objectives[8]mission_Actors[5]weapon = SMG
Objectives[8]mission_Actors[5]Variation = Custom
Objectives[8]mission_Actors[5]Task = 1
Objectives[8]mission_Actors[5]Task_Guard_Range = 5
Objectives[8]mission_Actors[5]Task_Stay_In_Range = True
Objectives[8]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[5]Task_Scenario = NONE
Objectives[8]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 21
Objectives[8]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 209
Objectives[8]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 12
Objectives[8]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 6
Objectives[8]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 166
Objectives[8]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 6
Objectives[8]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 4
Objectives[8]mission_Actors[5]COMPONENT_FEET_TEXTURE = 1
Objectives[8]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[8]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 480
Objectives[8]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 10
Objectives[8]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[6]Survive_Number = 0
Objectives[8]mission_Actors[6]Failed_Text = 
Objectives[8]mission_Actors[6]Remove_After = 0
Objectives[8]mission_Actors[6]positionX = -1329.17
Objectives[8]mission_Actors[6]positionY = 362.1297
Objectives[8]mission_Actors[6]positionZ = 64.07745
Objectives[8]mission_Actors[6]Heading = 276.9859
Objectives[8]mission_Actors[6]String_Name = mp_m_freemode_01
Objectives[8]mission_Actors[6]Relationship_Group = Enemy1
Objectives[8]mission_Actors[6]AddBlip = True
Objectives[8]mission_Actors[6]ShowCone = False
Objectives[8]mission_Actors[6]Invincible = False
Objectives[8]mission_Actors[6]SetHealth = 200
Objectives[8]mission_Actors[6]DieFromHeadShot = True
Objectives[8]mission_Actors[6]CanExitVehicle = True
Objectives[8]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[6]AlwaysFight = True
Objectives[8]mission_Actors[6]Seeing_Range = 30
Objectives[8]mission_Actors[6]Hearing_Range = 30
Objectives[8]mission_Actors[6]CombatMovement = Offensive
Objectives[8]mission_Actors[6]weapon = SMG
Objectives[8]mission_Actors[6]Variation = Custom
Objectives[8]mission_Actors[6]Task = 1
Objectives[8]mission_Actors[6]Task_Guard_Range = 5
Objectives[8]mission_Actors[6]Task_Stay_In_Range = True
Objectives[8]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[6]Task_Scenario = NONE
Objectives[8]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 208
Objectives[8]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 13
Objectives[8]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 1
Objectives[8]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 157
Objectives[8]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 6
Objectives[8]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 4
Objectives[8]mission_Actors[6]COMPONENT_FEET_TEXTURE = 4
Objectives[8]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 76
Objectives[8]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[8]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 448
Objectives[8]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 10
Objectives[8]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[7]Survive_Number = 0
Objectives[8]mission_Actors[7]Failed_Text = 
Objectives[8]mission_Actors[7]Remove_After = 0
Objectives[8]mission_Actors[7]positionX = -1338.219
Objectives[8]mission_Actors[7]positionY = 365.6967
Objectives[8]mission_Actors[7]positionZ = 64.08109
Objectives[8]mission_Actors[7]Heading = 255.0275
Objectives[8]mission_Actors[7]String_Name = mp_f_freemode_01
Objectives[8]mission_Actors[7]Relationship_Group = Enemy1
Objectives[8]mission_Actors[7]AddBlip = True
Objectives[8]mission_Actors[7]ShowCone = False
Objectives[8]mission_Actors[7]Invincible = False
Objectives[8]mission_Actors[7]SetHealth = 200
Objectives[8]mission_Actors[7]DieFromHeadShot = True
Objectives[8]mission_Actors[7]CanExitVehicle = True
Objectives[8]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[7]AlwaysFight = True
Objectives[8]mission_Actors[7]Seeing_Range = 30
Objectives[8]mission_Actors[7]Hearing_Range = 30
Objectives[8]mission_Actors[7]CombatMovement = Offensive
Objectives[8]mission_Actors[7]weapon = SMG
Objectives[8]mission_Actors[7]Variation = Custom
Objectives[8]mission_Actors[7]Task = 1
Objectives[8]mission_Actors[7]Task_Guard_Range = 5
Objectives[8]mission_Actors[7]Task_Stay_In_Range = True
Objectives[8]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[7]Task_Scenario = NONE
Objectives[8]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 21
Objectives[8]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 209
Objectives[8]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 12
Objectives[8]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 6
Objectives[8]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 166
Objectives[8]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 6
Objectives[8]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 4
Objectives[8]mission_Actors[7]COMPONENT_FEET_TEXTURE = 1
Objectives[8]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[8]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 480
Objectives[8]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 10
Objectives[8]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[8]Survive_Number = 0
Objectives[8]mission_Actors[8]Failed_Text = 
Objectives[8]mission_Actors[8]Remove_After = 0
Objectives[8]mission_Actors[8]positionX = -1344.472
Objectives[8]mission_Actors[8]positionY = 365.2538
Objectives[8]mission_Actors[8]positionZ = 64.08109
Objectives[8]mission_Actors[8]Heading = 255.0802
Objectives[8]mission_Actors[8]String_Name = mp_m_freemode_01
Objectives[8]mission_Actors[8]Relationship_Group = Enemy1
Objectives[8]mission_Actors[8]AddBlip = True
Objectives[8]mission_Actors[8]ShowCone = False
Objectives[8]mission_Actors[8]Invincible = False
Objectives[8]mission_Actors[8]SetHealth = 200
Objectives[8]mission_Actors[8]DieFromHeadShot = True
Objectives[8]mission_Actors[8]CanExitVehicle = True
Objectives[8]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[8]AlwaysFight = True
Objectives[8]mission_Actors[8]Seeing_Range = 30
Objectives[8]mission_Actors[8]Hearing_Range = 30
Objectives[8]mission_Actors[8]CombatMovement = Offensive
Objectives[8]mission_Actors[8]weapon = SMG
Objectives[8]mission_Actors[8]Variation = Custom
Objectives[8]mission_Actors[8]Task = 1
Objectives[8]mission_Actors[8]Task_Guard_Range = 5
Objectives[8]mission_Actors[8]Task_Stay_In_Range = True
Objectives[8]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[8]Task_Scenario = NONE
Objectives[8]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 208
Objectives[8]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 13
Objectives[8]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 1
Objectives[8]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 157
Objectives[8]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 6
Objectives[8]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 4
Objectives[8]mission_Actors[8]COMPONENT_FEET_TEXTURE = 4
Objectives[8]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 76
Objectives[8]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[8]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 448
Objectives[8]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 10
Objectives[8]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[9]Survive_Number = 0
Objectives[8]mission_Actors[9]Failed_Text = 
Objectives[8]mission_Actors[9]Remove_After = 0
Objectives[8]mission_Actors[9]positionX = -1350.646
Objectives[8]mission_Actors[9]positionY = 354.3877
Objectives[8]mission_Actors[9]positionZ = 64.07867
Objectives[8]mission_Actors[9]Heading = 255.0293
Objectives[8]mission_Actors[9]String_Name = mp_f_freemode_01
Objectives[8]mission_Actors[9]Relationship_Group = Enemy1
Objectives[8]mission_Actors[9]AddBlip = True
Objectives[8]mission_Actors[9]ShowCone = False
Objectives[8]mission_Actors[9]Invincible = False
Objectives[8]mission_Actors[9]SetHealth = 200
Objectives[8]mission_Actors[9]DieFromHeadShot = True
Objectives[8]mission_Actors[9]CanExitVehicle = True
Objectives[8]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[9]AlwaysFight = True
Objectives[8]mission_Actors[9]Seeing_Range = 30
Objectives[8]mission_Actors[9]Hearing_Range = 30
Objectives[8]mission_Actors[9]CombatMovement = Offensive
Objectives[8]mission_Actors[9]weapon = Pistol
Objectives[8]mission_Actors[9]Variation = Custom
Objectives[8]mission_Actors[9]Task = 1
Objectives[8]mission_Actors[9]Task_Guard_Range = 5
Objectives[8]mission_Actors[9]Task_Stay_In_Range = True
Objectives[8]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[9]Task_Scenario = NONE
Objectives[8]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 21
Objectives[8]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 209
Objectives[8]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 12
Objectives[8]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 6
Objectives[8]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 166
Objectives[8]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 6
Objectives[8]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 4
Objectives[8]mission_Actors[9]COMPONENT_FEET_TEXTURE = 1
Objectives[8]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[8]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 480
Objectives[8]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 10
Objectives[8]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[10]Survive_Number = 0
Objectives[8]mission_Actors[10]Failed_Text = 
Objectives[8]mission_Actors[10]Remove_After = 0
Objectives[8]mission_Actors[10]positionX = -1318.983
Objectives[8]mission_Actors[10]positionY = 335.3993
Objectives[8]mission_Actors[10]positionZ = 65.50401
Objectives[8]mission_Actors[10]Heading = 300.0802
Objectives[8]mission_Actors[10]String_Name = mp_m_freemode_01
Objectives[8]mission_Actors[10]Relationship_Group = Enemy1
Objectives[8]mission_Actors[10]AddBlip = True
Objectives[8]mission_Actors[10]ShowCone = False
Objectives[8]mission_Actors[10]Invincible = False
Objectives[8]mission_Actors[10]SetHealth = 200
Objectives[8]mission_Actors[10]DieFromHeadShot = True
Objectives[8]mission_Actors[10]CanExitVehicle = True
Objectives[8]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[10]AlwaysFight = True
Objectives[8]mission_Actors[10]Seeing_Range = 30
Objectives[8]mission_Actors[10]Hearing_Range = 30
Objectives[8]mission_Actors[10]CombatMovement = Offensive
Objectives[8]mission_Actors[10]weapon = Pistol
Objectives[8]mission_Actors[10]Variation = Custom
Objectives[8]mission_Actors[10]Task = 1
Objectives[8]mission_Actors[10]Task_Guard_Range = 5
Objectives[8]mission_Actors[10]Task_Stay_In_Range = True
Objectives[8]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[10]Task_Scenario = NONE
Objectives[8]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 208
Objectives[8]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 13
Objectives[8]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 1
Objectives[8]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 157
Objectives[8]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 6
Objectives[8]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 4
Objectives[8]mission_Actors[10]COMPONENT_FEET_TEXTURE = 4
Objectives[8]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 76
Objectives[8]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[8]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 448
Objectives[8]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 10
Objectives[8]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[11]Survive_Number = 0
Objectives[8]mission_Actors[11]Failed_Text = 
Objectives[8]mission_Actors[11]Remove_After = 0
Objectives[8]mission_Actors[11]positionX = -1340.547
Objectives[8]mission_Actors[11]positionY = 329.1312
Objectives[8]mission_Actors[11]positionZ = 65.50401
Objectives[8]mission_Actors[11]Heading = 320.0802
Objectives[8]mission_Actors[11]String_Name = mp_m_freemode_01
Objectives[8]mission_Actors[11]Relationship_Group = Enemy1
Objectives[8]mission_Actors[11]AddBlip = True
Objectives[8]mission_Actors[11]ShowCone = False
Objectives[8]mission_Actors[11]Invincible = False
Objectives[8]mission_Actors[11]SetHealth = 200
Objectives[8]mission_Actors[11]DieFromHeadShot = True
Objectives[8]mission_Actors[11]CanExitVehicle = True
Objectives[8]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[11]AlwaysFight = True
Objectives[8]mission_Actors[11]Seeing_Range = 30
Objectives[8]mission_Actors[11]Hearing_Range = 30
Objectives[8]mission_Actors[11]CombatMovement = Offensive
Objectives[8]mission_Actors[11]weapon = Pistol
Objectives[8]mission_Actors[11]Variation = Custom
Objectives[8]mission_Actors[11]Task = 1
Objectives[8]mission_Actors[11]Task_Guard_Range = 5
Objectives[8]mission_Actors[11]Task_Stay_In_Range = True
Objectives[8]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[11]Task_Scenario = NONE
Objectives[8]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[11]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 208
Objectives[8]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 13
Objectives[8]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 1
Objectives[8]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 157
Objectives[8]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 6
Objectives[8]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 4
Objectives[8]mission_Actors[11]COMPONENT_FEET_TEXTURE = 4
Objectives[8]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 76
Objectives[8]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[8]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 448
Objectives[8]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 10
Objectives[8]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[12]Survive_Number = 0
Objectives[8]mission_Actors[12]Failed_Text = 
Objectives[8]mission_Actors[12]Remove_After = 0
Objectives[8]mission_Actors[12]positionX = -1330.873
Objectives[8]mission_Actors[12]positionY = 339.3642
Objectives[8]mission_Actors[12]positionZ = 64.0793
Objectives[8]mission_Actors[12]Heading = 290.415
Objectives[8]mission_Actors[12]String_Name = mp_m_freemode_01
Objectives[8]mission_Actors[12]Relationship_Group = Enemy1
Objectives[8]mission_Actors[12]AddBlip = True
Objectives[8]mission_Actors[12]ShowCone = False
Objectives[8]mission_Actors[12]Invincible = False
Objectives[8]mission_Actors[12]SetHealth = 200
Objectives[8]mission_Actors[12]DieFromHeadShot = True
Objectives[8]mission_Actors[12]CanExitVehicle = True
Objectives[8]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[12]AlwaysFight = True
Objectives[8]mission_Actors[12]Seeing_Range = 30
Objectives[8]mission_Actors[12]Hearing_Range = 30
Objectives[8]mission_Actors[12]CombatMovement = Offensive
Objectives[8]mission_Actors[12]weapon = Pistol
Objectives[8]mission_Actors[12]Variation = Custom
Objectives[8]mission_Actors[12]Task = 0
Objectives[8]mission_Actors[12]Task_Guard_Range = 5
Objectives[8]mission_Actors[12]Task_Stay_In_Range = True
Objectives[8]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[12]Task_Scenario = NONE
Objectives[8]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[12]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 208
Objectives[8]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 13
Objectives[8]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 1
Objectives[8]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 157
Objectives[8]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 6
Objectives[8]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 4
Objectives[8]mission_Actors[12]COMPONENT_FEET_TEXTURE = 4
Objectives[8]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 76
Objectives[8]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[8]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 448
Objectives[8]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 10
Objectives[8]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 1
Objectives[8]ObjectiveMessages[0]positionX = -1272.828
Objectives[8]ObjectiveMessages[0]positionY = 267.6827
Objectives[8]ObjectiveMessages[0]positionZ = 63.56806
Objectives[8]ObjectiveMessages[0]Message = Look, someone's shooting at us! Fucking Vagos set us up, we won't forget this!
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = BozoGangz Goon
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = False
Objectives[8]ObjectiveMessages[0]Delay = True
Objectives[8]ObjectiveMessages[0]DelayTime = 4
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[9]Type = Mission_Settings_Objective
Objectives[9]positionX = -1324.887
Objectives[9]positionY = 289.2558
Objectives[9]positionZ = 63.23672
Objectives[9]MissionSettings_TimesOfDay = Current
Objectives[9]MissionSettings_Weather = Current
Objectives[9]MissionSettings_WantedLevel = Current
Objectives[9]MissionSettings_SetWantedLevelNow = Current
Objectives[9]MissionSettings_StartNightvision = False
Objectives[9]MissionSettings_StopNightvision = False
Objectives[9]MissionSettings_StartSeethrough = False
Objectives[9]MissionSettings_StopSeethrough = False
Objectives[9]MissionSettings_StartMusic = True
Objectives[9]MissionSettings_StopMusic = False
Objectives[9]MissionSettings_Music = MP_MC_SUSPENSE_HFIN
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = 
Objectives[10]Type = Timeout_Objective
Objectives[10]positionX = -1373.694
Objectives[10]positionY = 328.4806
Objectives[10]positionZ = 63.08109
Objectives[10]Timeout_Min = 0
Objectives[10]Timeout_Sec = 5
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 1
Objectives[10]ObjectiveMessages[0]positionX = -1267.38
Objectives[10]ObjectiveMessages[0]positionY = 274.9606
Objectives[10]ObjectiveMessages[0]positionZ = 63.72326
Objectives[10]ObjectiveMessages[0]Message = That's right you bizzi'atches!!! EY MIKE! I found the drugs man, get over here man, c'mon!!
Objectives[10]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[10]ObjectiveMessages[0]Sender = Lamar
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = False
Objectives[10]ObjectiveMessages[0]Delay = True
Objectives[10]ObjectiveMessages[0]DelayTime = 1
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = False
Objectives[10]ObjectiveMessages[0]TypeTextMesage = True
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[11]Text = Lamar found the Drug Vehicle, go to Lamar and help him out!
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 255
Objectives[11]IconColorA = 0
Objectives[11]positionX = -1377.216
Objectives[11]positionY = 305.3477
Objectives[11]positionZ = 63.09017
Objectives[11]Heading = 400.0802
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 5
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 1
Objectives[11]mission_Vehicles[0]positionX = -1338.975
Objectives[11]mission_Vehicles[0]positionY = 250.2891
Objectives[11]mission_Vehicles[0]positionZ = 61.17745
Objectives[11]mission_Vehicles[0]Heading = 91.50925
Objectives[11]mission_Vehicles[0]Name = Insurgent Pick-Up
Objectives[11]mission_Vehicles[0]Model = insurgent
Objectives[11]mission_Vehicles[0]PrimaryColor = MetallicShadowSilver
Objectives[11]mission_Vehicles[0]SecondaryColor = MetallicShadowSilver
Objectives[11]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[0]HasPearlescent = False
Objectives[11]mission_Vehicles[0]Livery = 0
Objectives[11]mission_Vehicles[0]DirtLevel = 0
Objectives[11]mission_Vehicles[0]LockedForPlayer = False
Objectives[11]mission_Vehicles[0]Locked = False
Objectives[11]mission_Vehicles[0]Alarm = False
Objectives[11]mission_Vehicles[0]HotWired = False
Objectives[11]mission_Vehicles[0]Invincible = True
Objectives[11]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[0]Remove_After = 0
Objectives[11]mission_Vehicles[0]Survive_Number = 0
Objectives[11]mission_Vehicles[0]Failed_Text = 
Objectives[11]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[11]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 15
Objectives[11]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[11]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 21
Objectives[11]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Mission_Settings_Objective
Objectives[12]positionX = -1317.769
Objectives[12]positionY = 296.7391
Objectives[12]positionZ = 63.69895
Objectives[12]MissionSettings_TimesOfDay = Current
Objectives[12]MissionSettings_Weather = Current
Objectives[12]MissionSettings_WantedLevel = Current
Objectives[12]MissionSettings_SetWantedLevelNow = Current
Objectives[12]MissionSettings_StartNightvision = False
Objectives[12]MissionSettings_StopNightvision = False
Objectives[12]MissionSettings_StartSeethrough = False
Objectives[12]MissionSettings_StopSeethrough = False
Objectives[12]MissionSettings_StartMusic = True
Objectives[12]MissionSettings_StopMusic = False
Objectives[12]MissionSettings_Music = MP_MC_ACTION_HFIN
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Random_Spawn_Objective
Objectives[13]positionX = -1355.513
Objectives[13]positionY = 264.1243
Objectives[13]positionZ = 60.86347
Objectives[13]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_02
Objectives[13]Random_Actors_Vehicle_Model_Name = buccaneer2
Objectives[13]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[13]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[13]Random_Actors_Weapon_Model_Name = SMG
Objectives[13]Random_Actors_Passenger = True
Objectives[13]Random_Actors_Fill_With_Occupants = True
Objectives[13]Random_Actors_Max_Count = 3
Objectives[13]Random_Actors_Max_ReSpawn = 0
Objectives[13]Random_Actors_Spawn_End = False
Objectives[13]Random_Actors_Spawn_Actors_Only = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 7
Objectives[13]mission_Vehicles[0]positionX = -1343.705
Objectives[13]mission_Vehicles[0]positionY = 245.4249
Objectives[13]mission_Vehicles[0]positionZ = 60.1658
Objectives[13]mission_Vehicles[0]Heading = 6.254141
Objectives[13]mission_Vehicles[0]Name = Emperor
Objectives[13]mission_Vehicles[0]Model = emperor
Objectives[13]mission_Vehicles[0]PrimaryColor = MetallicGasolineBlueGreen
Objectives[13]mission_Vehicles[0]SecondaryColor = MetallicGasolineBlueGreen
Objectives[13]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[0]HasPearlescent = False
Objectives[13]mission_Vehicles[0]Livery = -1
Objectives[13]mission_Vehicles[0]DirtLevel = 0
Objectives[13]mission_Vehicles[0]LockedForPlayer = False
Objectives[13]mission_Vehicles[0]Locked = False
Objectives[13]mission_Vehicles[0]Alarm = False
Objectives[13]mission_Vehicles[0]HotWired = False
Objectives[13]mission_Vehicles[0]Invincible = False
Objectives[13]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[0]Remove_After = 0
Objectives[13]mission_Vehicles[0]Survive_Number = 0
Objectives[13]mission_Vehicles[0]Failed_Text = 
Objectives[13]mission_Vehicles[1]positionX = -1341.626
Objectives[13]mission_Vehicles[1]positionY = 261.5008
Objectives[13]mission_Vehicles[1]positionZ = 61.29854
Objectives[13]mission_Vehicles[1]Heading = 114.5285
Objectives[13]mission_Vehicles[1]Name = Buccaneer Custom
Objectives[13]mission_Vehicles[1]Model = buccaneer2
Objectives[13]mission_Vehicles[1]PrimaryColor = Orange
Objectives[13]mission_Vehicles[1]SecondaryColor = Orange
Objectives[13]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[1]HasPearlescent = False
Objectives[13]mission_Vehicles[1]Livery = -1
Objectives[13]mission_Vehicles[1]DirtLevel = 0
Objectives[13]mission_Vehicles[1]LockedForPlayer = False
Objectives[13]mission_Vehicles[1]Locked = False
Objectives[13]mission_Vehicles[1]Alarm = False
Objectives[13]mission_Vehicles[1]HotWired = False
Objectives[13]mission_Vehicles[1]Invincible = False
Objectives[13]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[1]Remove_After = 0
Objectives[13]mission_Vehicles[1]Survive_Number = 0
Objectives[13]mission_Vehicles[1]Failed_Text = 
Objectives[13]mission_Vehicles[2]positionX = -1354.132
Objectives[13]mission_Vehicles[2]positionY = 250.8739
Objectives[13]mission_Vehicles[2]positionZ = 60.11427
Objectives[13]mission_Vehicles[2]Heading = 178.2333
Objectives[13]mission_Vehicles[2]Name = Buccaneer Custom
Objectives[13]mission_Vehicles[2]Model = buccaneer2
Objectives[13]mission_Vehicles[2]PrimaryColor = Orange
Objectives[13]mission_Vehicles[2]SecondaryColor = Orange
Objectives[13]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[2]HasPearlescent = False
Objectives[13]mission_Vehicles[2]Livery = -1
Objectives[13]mission_Vehicles[2]DirtLevel = 0
Objectives[13]mission_Vehicles[2]LockedForPlayer = False
Objectives[13]mission_Vehicles[2]Locked = False
Objectives[13]mission_Vehicles[2]Alarm = False
Objectives[13]mission_Vehicles[2]HotWired = False
Objectives[13]mission_Vehicles[2]Invincible = False
Objectives[13]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[2]Remove_After = 0
Objectives[13]mission_Vehicles[2]Survive_Number = 0
Objectives[13]mission_Vehicles[2]Failed_Text = 
Objectives[13]mission_Vehicles[3]positionX = -1329.237
Objectives[13]mission_Vehicles[3]positionY = 261.7004
Objectives[13]mission_Vehicles[3]positionZ = 61.60392
Objectives[13]mission_Vehicles[3]Heading = 79.11302
Objectives[13]mission_Vehicles[3]Name = Buccaneer Custom
Objectives[13]mission_Vehicles[3]Model = buccaneer2
Objectives[13]mission_Vehicles[3]PrimaryColor = Orange
Objectives[13]mission_Vehicles[3]SecondaryColor = Orange
Objectives[13]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[3]HasPearlescent = False
Objectives[13]mission_Vehicles[3]Livery = -1
Objectives[13]mission_Vehicles[3]DirtLevel = 0
Objectives[13]mission_Vehicles[3]LockedForPlayer = False
Objectives[13]mission_Vehicles[3]Locked = False
Objectives[13]mission_Vehicles[3]Alarm = False
Objectives[13]mission_Vehicles[3]HotWired = False
Objectives[13]mission_Vehicles[3]Invincible = False
Objectives[13]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[3]Remove_After = 0
Objectives[13]mission_Vehicles[3]Survive_Number = 0
Objectives[13]mission_Vehicles[3]Failed_Text = 
Objectives[13]mission_Vehicles[4]positionX = -1345.375
Objectives[13]mission_Vehicles[4]positionY = 273.9765
Objectives[13]mission_Vehicles[4]positionZ = 62.031
Objectives[13]mission_Vehicles[4]Heading = 133.871
Objectives[13]mission_Vehicles[4]Name = Buccaneer Custom
Objectives[13]mission_Vehicles[4]Model = buccaneer2
Objectives[13]mission_Vehicles[4]PrimaryColor = Orange
Objectives[13]mission_Vehicles[4]SecondaryColor = Orange
Objectives[13]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[4]HasPearlescent = False
Objectives[13]mission_Vehicles[4]Livery = -1
Objectives[13]mission_Vehicles[4]DirtLevel = 0
Objectives[13]mission_Vehicles[4]LockedForPlayer = False
Objectives[13]mission_Vehicles[4]Locked = False
Objectives[13]mission_Vehicles[4]Alarm = False
Objectives[13]mission_Vehicles[4]HotWired = False
Objectives[13]mission_Vehicles[4]Invincible = False
Objectives[13]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[4]Remove_After = 0
Objectives[13]mission_Vehicles[4]Survive_Number = 0
Objectives[13]mission_Vehicles[4]Failed_Text = 
Objectives[13]mission_Vehicles[5]positionX = -1353.602
Objectives[13]mission_Vehicles[5]positionY = 265.6064
Objectives[13]mission_Vehicles[5]positionZ = 61.22601
Objectives[13]mission_Vehicles[5]Heading = 152.6415
Objectives[13]mission_Vehicles[5]Name = Buccaneer Custom
Objectives[13]mission_Vehicles[5]Model = buccaneer2
Objectives[13]mission_Vehicles[5]PrimaryColor = Orange
Objectives[13]mission_Vehicles[5]SecondaryColor = Orange
Objectives[13]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[5]HasPearlescent = False
Objectives[13]mission_Vehicles[5]Livery = -1
Objectives[13]mission_Vehicles[5]DirtLevel = 0
Objectives[13]mission_Vehicles[5]LockedForPlayer = False
Objectives[13]mission_Vehicles[5]Locked = False
Objectives[13]mission_Vehicles[5]Alarm = False
Objectives[13]mission_Vehicles[5]HotWired = False
Objectives[13]mission_Vehicles[5]Invincible = False
Objectives[13]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[5]Remove_After = 0
Objectives[13]mission_Vehicles[5]Survive_Number = 0
Objectives[13]mission_Vehicles[5]Failed_Text = 
Objectives[13]mission_Vehicles[6]positionX = -1338.663
Objectives[13]mission_Vehicles[6]positionY = 277.8452
Objectives[13]mission_Vehicles[6]positionZ = 62.4944
Objectives[13]mission_Vehicles[6]Heading = 178.6548
Objectives[13]mission_Vehicles[6]Name = Buccaneer Custom
Objectives[13]mission_Vehicles[6]Model = buccaneer2
Objectives[13]mission_Vehicles[6]PrimaryColor = Orange
Objectives[13]mission_Vehicles[6]SecondaryColor = Orange
Objectives[13]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[6]HasPearlescent = False
Objectives[13]mission_Vehicles[6]Livery = -1
Objectives[13]mission_Vehicles[6]DirtLevel = 0
Objectives[13]mission_Vehicles[6]LockedForPlayer = False
Objectives[13]mission_Vehicles[6]Locked = False
Objectives[13]mission_Vehicles[6]Alarm = False
Objectives[13]mission_Vehicles[6]HotWired = False
Objectives[13]mission_Vehicles[6]Invincible = False
Objectives[13]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[6]Remove_After = 0
Objectives[13]mission_Vehicles[6]Survive_Number = 0
Objectives[13]mission_Vehicles[6]Failed_Text = 
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 2
Objectives[13]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[13]mission_Pickup_Props[0]Value = 300
Objectives[13]mission_Pickup_Props[0]positionX = -1345.017
Objectives[13]mission_Pickup_Props[0]positionY = 252.5188
Objectives[13]mission_Pickup_Props[0]positionZ = 60.78065
Objectives[13]mission_Pickup_Props[0]rotationX = 0
Objectives[13]mission_Pickup_Props[0]rotationY = 0
Objectives[13]mission_Pickup_Props[0]rotationZ = 25.08024
Objectives[13]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[13]mission_Pickup_Props[1]Value = 300
Objectives[13]mission_Pickup_Props[1]positionX = -1343.395
Objectives[13]mission_Pickup_Props[1]positionY = 253.4233
Objectives[13]mission_Pickup_Props[1]positionZ = 60.90486
Objectives[13]mission_Pickup_Props[1]rotationX = 0
Objectives[13]mission_Pickup_Props[1]rotationY = 0
Objectives[13]mission_Pickup_Props[1]rotationZ = 55.08018
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Random_Spawn_Objective
Objectives[14]positionX = -1358.558
Objectives[14]positionY = 256.5669
Objectives[14]positionZ = 60.2057
Objectives[14]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[14]Random_Actors_Vehicle_Model_Name = buccaneer2
Objectives[14]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[14]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[14]Random_Actors_Weapon_Model_Name = SMG
Objectives[14]Random_Actors_Passenger = True
Objectives[14]Random_Actors_Fill_With_Occupants = True
Objectives[14]Random_Actors_Max_Count = 3
Objectives[14]Random_Actors_Max_ReSpawn = 0
Objectives[14]Random_Actors_Spawn_End = False
Objectives[14]Random_Actors_Spawn_Actors_Only = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Clear out the Enemies and get in the Drug Vehicle!
Objectives[15]FaildText = 
Objectives[15]Type = Enter_Vehicle
Objectives[15]positionX = -1349.09
Objectives[15]positionY = 261.8807
Objectives[15]positionZ = 60.94525
Objectives[15]EnterVehicle_AsPassenger = False
Objectives[15]EnterVehicle_CanExit = True
Objectives[15]EnterVehicle_SetIsWanted = False
Objectives[15]EnterVehicle_SeatIndex = -1
Objectives[15]mission_ActorsCount = 13
Objectives[15]mission_Actors[0]SpawnInVehicle = True
Objectives[15]mission_Actors[0]SeatIndex = 7
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 21
Objectives[15]mission_Actors[0]positionX = -1338.975
Objectives[15]mission_Actors[0]positionY = 250.2891
Objectives[15]mission_Actors[0]positionZ = 61.17745
Objectives[15]mission_Actors[0]Heading = 91.50925
Objectives[15]mission_Actors[0]String_Name = ig_lamardavis_02
Objectives[15]mission_Actors[0]Relationship_Group = Friend
Objectives[15]mission_Actors[0]AddBlip = True
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = True
Objectives[15]mission_Actors[0]SetHealth = 4000
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = False
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = 0
Objectives[15]mission_Actors[0]Variation = Custom
Objectives[15]mission_Actors[0]Task = 0
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[15]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[15]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[15]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[15]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[15]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[15]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[15]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[15]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[15]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[15]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[15]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[15]mission_Actors[1]Survive_Number = 0
Objectives[15]mission_Actors[1]Failed_Text = 
Objectives[15]mission_Actors[1]Remove_After = 0
Objectives[15]mission_Actors[1]positionX = -1335.105
Objectives[15]mission_Actors[1]positionY = 259.8566
Objectives[15]mission_Actors[1]positionZ = 62.15055
Objectives[15]mission_Actors[1]Heading = 180.0802
Objectives[15]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[15]mission_Actors[1]Relationship_Group = Enemy1
Objectives[15]mission_Actors[1]AddBlip = True
Objectives[15]mission_Actors[1]ShowCone = False
Objectives[15]mission_Actors[1]Invincible = False
Objectives[15]mission_Actors[1]SetHealth = 100
Objectives[15]mission_Actors[1]DieFromHeadShot = True
Objectives[15]mission_Actors[1]CanExitVehicle = True
Objectives[15]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[1]AlwaysFight = True
Objectives[15]mission_Actors[1]Seeing_Range = 30
Objectives[15]mission_Actors[1]Hearing_Range = 30
Objectives[15]mission_Actors[1]CombatMovement = Offensive
Objectives[15]mission_Actors[1]weapon = Pistol
Objectives[15]mission_Actors[1]Variation = Custom
Objectives[15]mission_Actors[1]Task = 0
Objectives[15]mission_Actors[1]Task_Guard_Range = 5
Objectives[15]mission_Actors[1]Task_Stay_In_Range = True
Objectives[15]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[1]Task_Scenario = NONE
Objectives[15]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[15]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[15]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 208
Objectives[15]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 13
Objectives[15]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[15]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[15]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[15]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[15]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 157
Objectives[15]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 6
Objectives[15]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[15]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[15]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 4
Objectives[15]mission_Actors[1]COMPONENT_FEET_TEXTURE = 4
Objectives[15]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[15]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[15]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 76
Objectives[15]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[15]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[15]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[15]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[15]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[15]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 448
Objectives[15]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 10
Objectives[15]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[15]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[15]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[15]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[15]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[15]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[15]mission_Actors[2]Survive_Number = 0
Objectives[15]mission_Actors[2]Failed_Text = 
Objectives[15]mission_Actors[2]Remove_After = 0
Objectives[15]mission_Actors[2]positionX = -1341.642
Objectives[15]mission_Actors[2]positionY = 257.1395
Objectives[15]mission_Actors[2]positionZ = 61.76826
Objectives[15]mission_Actors[2]Heading = 215.0326
Objectives[15]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[15]mission_Actors[2]Relationship_Group = Enemy1
Objectives[15]mission_Actors[2]AddBlip = True
Objectives[15]mission_Actors[2]ShowCone = False
Objectives[15]mission_Actors[2]Invincible = False
Objectives[15]mission_Actors[2]SetHealth = 100
Objectives[15]mission_Actors[2]DieFromHeadShot = True
Objectives[15]mission_Actors[2]CanExitVehicle = True
Objectives[15]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[2]AlwaysFight = True
Objectives[15]mission_Actors[2]Seeing_Range = 30
Objectives[15]mission_Actors[2]Hearing_Range = 30
Objectives[15]mission_Actors[2]CombatMovement = Offensive
Objectives[15]mission_Actors[2]weapon = Pistol
Objectives[15]mission_Actors[2]Variation = Custom
Objectives[15]mission_Actors[2]Task = 0
Objectives[15]mission_Actors[2]Task_Guard_Range = 5
Objectives[15]mission_Actors[2]Task_Stay_In_Range = True
Objectives[15]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[2]Task_Scenario = NONE
Objectives[15]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 21
Objectives[15]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[15]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 209
Objectives[15]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 12
Objectives[15]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[15]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[15]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 6
Objectives[15]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[15]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 166
Objectives[15]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 6
Objectives[15]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[15]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[15]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 4
Objectives[15]mission_Actors[2]COMPONENT_FEET_TEXTURE = 1
Objectives[15]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[15]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[15]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[15]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[15]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[15]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[15]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[15]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[15]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 480
Objectives[15]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 10
Objectives[15]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[15]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[15]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[15]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[15]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[15]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[15]mission_Actors[3]Survive_Number = 0
Objectives[15]mission_Actors[3]Failed_Text = 
Objectives[15]mission_Actors[3]Remove_After = 0
Objectives[15]mission_Actors[3]positionX = -1340.988
Objectives[15]mission_Actors[3]positionY = 264.1184
Objectives[15]mission_Actors[3]positionZ = 62.32572
Objectives[15]mission_Actors[3]Heading = 205.0801
Objectives[15]mission_Actors[3]String_Name = g_m_y_mexgoon_01
Objectives[15]mission_Actors[3]Relationship_Group = Enemy1
Objectives[15]mission_Actors[3]AddBlip = True
Objectives[15]mission_Actors[3]ShowCone = False
Objectives[15]mission_Actors[3]Invincible = False
Objectives[15]mission_Actors[3]SetHealth = 100
Objectives[15]mission_Actors[3]DieFromHeadShot = True
Objectives[15]mission_Actors[3]CanExitVehicle = True
Objectives[15]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[3]AlwaysFight = True
Objectives[15]mission_Actors[3]Seeing_Range = 30
Objectives[15]mission_Actors[3]Hearing_Range = 30
Objectives[15]mission_Actors[3]CombatMovement = Offensive
Objectives[15]mission_Actors[3]weapon = Pistol
Objectives[15]mission_Actors[3]Variation = Random
Objectives[15]mission_Actors[3]Task = 0
Objectives[15]mission_Actors[3]Task_Guard_Range = 5
Objectives[15]mission_Actors[3]Task_Stay_In_Range = True
Objectives[15]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[3]Task_Scenario = NONE
Objectives[15]mission_Actors[4]Survive_Number = 0
Objectives[15]mission_Actors[4]Failed_Text = 
Objectives[15]mission_Actors[4]Remove_After = 0
Objectives[15]mission_Actors[4]positionX = -1343.378
Objectives[15]mission_Actors[4]positionY = 263.2735
Objectives[15]mission_Actors[4]positionZ = 62.20471
Objectives[15]mission_Actors[4]Heading = 230.0801
Objectives[15]mission_Actors[4]String_Name = g_f_y_vagos_01
Objectives[15]mission_Actors[4]Relationship_Group = Enemy1
Objectives[15]mission_Actors[4]AddBlip = True
Objectives[15]mission_Actors[4]ShowCone = False
Objectives[15]mission_Actors[4]Invincible = False
Objectives[15]mission_Actors[4]SetHealth = 200
Objectives[15]mission_Actors[4]DieFromHeadShot = True
Objectives[15]mission_Actors[4]CanExitVehicle = True
Objectives[15]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[4]AlwaysFight = True
Objectives[15]mission_Actors[4]Seeing_Range = 30
Objectives[15]mission_Actors[4]Hearing_Range = 30
Objectives[15]mission_Actors[4]CombatMovement = Offensive
Objectives[15]mission_Actors[4]weapon = Pistol
Objectives[15]mission_Actors[4]Variation = Random
Objectives[15]mission_Actors[4]Task = 0
Objectives[15]mission_Actors[4]Task_Guard_Range = 5
Objectives[15]mission_Actors[4]Task_Stay_In_Range = True
Objectives[15]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[4]Task_Scenario = NONE
Objectives[15]mission_Actors[5]Survive_Number = 0
Objectives[15]mission_Actors[5]Failed_Text = 
Objectives[15]mission_Actors[5]Remove_After = 0
Objectives[15]mission_Actors[5]positionX = -1329.094
Objectives[15]mission_Actors[5]positionY = 264.5071
Objectives[15]mission_Actors[5]positionZ = 62.62337
Objectives[15]mission_Actors[5]Heading = 160.0802
Objectives[15]mission_Actors[5]String_Name = g_f_y_vagos_01
Objectives[15]mission_Actors[5]Relationship_Group = Enemy1
Objectives[15]mission_Actors[5]AddBlip = True
Objectives[15]mission_Actors[5]ShowCone = False
Objectives[15]mission_Actors[5]Invincible = False
Objectives[15]mission_Actors[5]SetHealth = 200
Objectives[15]mission_Actors[5]DieFromHeadShot = True
Objectives[15]mission_Actors[5]CanExitVehicle = True
Objectives[15]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[5]AlwaysFight = True
Objectives[15]mission_Actors[5]Seeing_Range = 30
Objectives[15]mission_Actors[5]Hearing_Range = 30
Objectives[15]mission_Actors[5]CombatMovement = Offensive
Objectives[15]mission_Actors[5]weapon = Pistol
Objectives[15]mission_Actors[5]Variation = Random
Objectives[15]mission_Actors[5]Task = 0
Objectives[15]mission_Actors[5]Task_Guard_Range = 5
Objectives[15]mission_Actors[5]Task_Stay_In_Range = True
Objectives[15]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[5]Task_Scenario = NONE
Objectives[15]mission_Actors[6]Survive_Number = 0
Objectives[15]mission_Actors[6]Failed_Text = 
Objectives[15]mission_Actors[6]Remove_After = 0
Objectives[15]mission_Actors[6]positionX = -1356.465
Objectives[15]mission_Actors[6]positionY = 252.8248
Objectives[15]mission_Actors[6]positionZ = 61.13546
Objectives[15]mission_Actors[6]Heading = 275.0801
Objectives[15]mission_Actors[6]String_Name = g_m_y_mexgoon_02
Objectives[15]mission_Actors[6]Relationship_Group = Enemy1
Objectives[15]mission_Actors[6]AddBlip = True
Objectives[15]mission_Actors[6]ShowCone = False
Objectives[15]mission_Actors[6]Invincible = False
Objectives[15]mission_Actors[6]SetHealth = 200
Objectives[15]mission_Actors[6]DieFromHeadShot = True
Objectives[15]mission_Actors[6]CanExitVehicle = True
Objectives[15]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[6]AlwaysFight = True
Objectives[15]mission_Actors[6]Seeing_Range = 30
Objectives[15]mission_Actors[6]Hearing_Range = 30
Objectives[15]mission_Actors[6]CombatMovement = Offensive
Objectives[15]mission_Actors[6]weapon = Pistol
Objectives[15]mission_Actors[6]Variation = Random
Objectives[15]mission_Actors[6]Task = 1
Objectives[15]mission_Actors[6]Task_Guard_Range = 5
Objectives[15]mission_Actors[6]Task_Stay_In_Range = True
Objectives[15]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[6]Task_Scenario = NONE
Objectives[15]mission_Actors[7]Survive_Number = 0
Objectives[15]mission_Actors[7]Failed_Text = 
Objectives[15]mission_Actors[7]Remove_After = 0
Objectives[15]mission_Actors[7]positionX = -1356.824
Objectives[15]mission_Actors[7]positionY = 250.5042
Objectives[15]mission_Actors[7]positionZ = 60.93322
Objectives[15]mission_Actors[7]Heading = 275.0801
Objectives[15]mission_Actors[7]String_Name = g_m_y_mexgoon_02
Objectives[15]mission_Actors[7]Relationship_Group = Enemy1
Objectives[15]mission_Actors[7]AddBlip = True
Objectives[15]mission_Actors[7]ShowCone = False
Objectives[15]mission_Actors[7]Invincible = False
Objectives[15]mission_Actors[7]SetHealth = 200
Objectives[15]mission_Actors[7]DieFromHeadShot = True
Objectives[15]mission_Actors[7]CanExitVehicle = True
Objectives[15]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[7]AlwaysFight = True
Objectives[15]mission_Actors[7]Seeing_Range = 30
Objectives[15]mission_Actors[7]Hearing_Range = 30
Objectives[15]mission_Actors[7]CombatMovement = Offensive
Objectives[15]mission_Actors[7]weapon = Pistol
Objectives[15]mission_Actors[7]Variation = Random
Objectives[15]mission_Actors[7]Task = 1
Objectives[15]mission_Actors[7]Task_Guard_Range = 5
Objectives[15]mission_Actors[7]Task_Stay_In_Range = True
Objectives[15]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[7]Task_Scenario = NONE
Objectives[15]mission_Actors[8]Survive_Number = 0
Objectives[15]mission_Actors[8]Failed_Text = 
Objectives[15]mission_Actors[8]Remove_After = 0
Objectives[15]mission_Actors[8]positionX = -1350.861
Objectives[15]mission_Actors[8]positionY = 266.7221
Objectives[15]mission_Actors[8]positionZ = 62.23677
Objectives[15]mission_Actors[8]Heading = 75.0801
Objectives[15]mission_Actors[8]String_Name = g_f_y_vagos_01
Objectives[15]mission_Actors[8]Relationship_Group = Enemy1
Objectives[15]mission_Actors[8]AddBlip = True
Objectives[15]mission_Actors[8]ShowCone = False
Objectives[15]mission_Actors[8]Invincible = False
Objectives[15]mission_Actors[8]SetHealth = 200
Objectives[15]mission_Actors[8]DieFromHeadShot = True
Objectives[15]mission_Actors[8]CanExitVehicle = True
Objectives[15]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[8]AlwaysFight = True
Objectives[15]mission_Actors[8]Seeing_Range = 30
Objectives[15]mission_Actors[8]Hearing_Range = 30
Objectives[15]mission_Actors[8]CombatMovement = Offensive
Objectives[15]mission_Actors[8]weapon = Pistol
Objectives[15]mission_Actors[8]Variation = Random
Objectives[15]mission_Actors[8]Task = 1
Objectives[15]mission_Actors[8]Task_Guard_Range = 5
Objectives[15]mission_Actors[8]Task_Stay_In_Range = True
Objectives[15]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[8]Task_Scenario = NONE
Objectives[15]mission_Actors[9]Survive_Number = 0
Objectives[15]mission_Actors[9]Failed_Text = 
Objectives[15]mission_Actors[9]Remove_After = 0
Objectives[15]mission_Actors[9]positionX = -1352.528
Objectives[15]mission_Actors[9]positionY = 264.1211
Objectives[15]mission_Actors[9]positionZ = 62.01281
Objectives[15]mission_Actors[9]Heading = 75.0801
Objectives[15]mission_Actors[9]String_Name = g_f_y_vagos_01
Objectives[15]mission_Actors[9]Relationship_Group = Enemy1
Objectives[15]mission_Actors[9]AddBlip = True
Objectives[15]mission_Actors[9]ShowCone = False
Objectives[15]mission_Actors[9]Invincible = False
Objectives[15]mission_Actors[9]SetHealth = 200
Objectives[15]mission_Actors[9]DieFromHeadShot = True
Objectives[15]mission_Actors[9]CanExitVehicle = True
Objectives[15]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[9]AlwaysFight = True
Objectives[15]mission_Actors[9]Seeing_Range = 30
Objectives[15]mission_Actors[9]Hearing_Range = 30
Objectives[15]mission_Actors[9]CombatMovement = Offensive
Objectives[15]mission_Actors[9]weapon = Pistol
Objectives[15]mission_Actors[9]Variation = Random
Objectives[15]mission_Actors[9]Task = 1
Objectives[15]mission_Actors[9]Task_Guard_Range = 5
Objectives[15]mission_Actors[9]Task_Stay_In_Range = True
Objectives[15]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[9]Task_Scenario = NONE
Objectives[15]mission_Actors[10]Survive_Number = 0
Objectives[15]mission_Actors[10]Failed_Text = 
Objectives[15]mission_Actors[10]Remove_After = 0
Objectives[15]mission_Actors[10]positionX = -1343.855
Objectives[15]mission_Actors[10]positionY = 272.7204
Objectives[15]mission_Actors[10]positionZ = 62.85751
Objectives[15]mission_Actors[10]Heading = 60.08013
Objectives[15]mission_Actors[10]String_Name = g_m_y_mexgoon_01
Objectives[15]mission_Actors[10]Relationship_Group = Enemy1
Objectives[15]mission_Actors[10]AddBlip = True
Objectives[15]mission_Actors[10]ShowCone = False
Objectives[15]mission_Actors[10]Invincible = False
Objectives[15]mission_Actors[10]SetHealth = 200
Objectives[15]mission_Actors[10]DieFromHeadShot = True
Objectives[15]mission_Actors[10]CanExitVehicle = True
Objectives[15]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[10]AlwaysFight = True
Objectives[15]mission_Actors[10]Seeing_Range = 30
Objectives[15]mission_Actors[10]Hearing_Range = 30
Objectives[15]mission_Actors[10]CombatMovement = Offensive
Objectives[15]mission_Actors[10]weapon = Pistol
Objectives[15]mission_Actors[10]Variation = Random
Objectives[15]mission_Actors[10]Task = 1
Objectives[15]mission_Actors[10]Task_Guard_Range = 5
Objectives[15]mission_Actors[10]Task_Stay_In_Range = True
Objectives[15]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[10]Task_Scenario = NONE
Objectives[15]mission_Actors[11]Survive_Number = 0
Objectives[15]mission_Actors[11]Failed_Text = 
Objectives[15]mission_Actors[11]Remove_After = 0
Objectives[15]mission_Actors[11]positionX = -1336.55
Objectives[15]mission_Actors[11]positionY = 277.6908
Objectives[15]mission_Actors[11]positionZ = 63.38398
Objectives[15]mission_Actors[11]Heading = 90.08007
Objectives[15]mission_Actors[11]String_Name = g_f_y_vagos_01
Objectives[15]mission_Actors[11]Relationship_Group = Enemy1
Objectives[15]mission_Actors[11]AddBlip = True
Objectives[15]mission_Actors[11]ShowCone = False
Objectives[15]mission_Actors[11]Invincible = False
Objectives[15]mission_Actors[11]SetHealth = 200
Objectives[15]mission_Actors[11]DieFromHeadShot = True
Objectives[15]mission_Actors[11]CanExitVehicle = True
Objectives[15]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[11]AlwaysFight = True
Objectives[15]mission_Actors[11]Seeing_Range = 30
Objectives[15]mission_Actors[11]Hearing_Range = 30
Objectives[15]mission_Actors[11]CombatMovement = Offensive
Objectives[15]mission_Actors[11]weapon = Pistol
Objectives[15]mission_Actors[11]Variation = Random
Objectives[15]mission_Actors[11]Task = 0
Objectives[15]mission_Actors[11]Task_Guard_Range = 5
Objectives[15]mission_Actors[11]Task_Stay_In_Range = True
Objectives[15]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[11]Task_Scenario = NONE
Objectives[15]mission_Actors[12]Survive_Number = 0
Objectives[15]mission_Actors[12]Failed_Text = 
Objectives[15]mission_Actors[12]Remove_After = 0
Objectives[15]mission_Actors[12]positionX = -1336.511
Objectives[15]mission_Actors[12]positionY = 279.5833
Objectives[15]mission_Actors[12]positionZ = 63.46418
Objectives[15]mission_Actors[12]Heading = 90.08007
Objectives[15]mission_Actors[12]String_Name = g_f_y_vagos_01
Objectives[15]mission_Actors[12]Relationship_Group = Enemy1
Objectives[15]mission_Actors[12]AddBlip = True
Objectives[15]mission_Actors[12]ShowCone = False
Objectives[15]mission_Actors[12]Invincible = False
Objectives[15]mission_Actors[12]SetHealth = 200
Objectives[15]mission_Actors[12]DieFromHeadShot = True
Objectives[15]mission_Actors[12]CanExitVehicle = True
Objectives[15]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[12]AlwaysFight = True
Objectives[15]mission_Actors[12]Seeing_Range = 30
Objectives[15]mission_Actors[12]Hearing_Range = 30
Objectives[15]mission_Actors[12]CombatMovement = Offensive
Objectives[15]mission_Actors[12]weapon = Pistol
Objectives[15]mission_Actors[12]Variation = Random
Objectives[15]mission_Actors[12]Task = 1
Objectives[15]mission_Actors[12]Task_Guard_Range = 5
Objectives[15]mission_Actors[12]Task_Stay_In_Range = True
Objectives[15]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[12]Task_Scenario = NONE
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Mission_Settings_Objective
Objectives[16]positionX = -1303.607
Objectives[16]positionY = 293.5746
Objectives[16]positionZ = 63.80953
Objectives[16]MissionSettings_TimesOfDay = Current
Objectives[16]MissionSettings_Weather = Current
Objectives[16]MissionSettings_WantedLevel = Current
Objectives[16]MissionSettings_SetWantedLevelNow = Current
Objectives[16]MissionSettings_StartNightvision = False
Objectives[16]MissionSettings_StopNightvision = False
Objectives[16]MissionSettings_StartSeethrough = False
Objectives[16]MissionSettings_StopSeethrough = False
Objectives[16]MissionSettings_StartMusic = True
Objectives[16]MissionSettings_StopMusic = False
Objectives[16]MissionSettings_Music = MP_MC_VEHICLE_CHASE_HFIN
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = 
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = -1331.84
Objectives[17]positionY = 262.3176
Objectives[17]positionZ = 61.40561
Objectives[17]Timeout_Min = 0
Objectives[17]Timeout_Sec = 11
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 2
Objectives[17]ObjectiveMessages[0]positionX = -1263.146
Objectives[17]ObjectiveMessages[0]positionY = 263.9568
Objectives[17]ObjectiveMessages[0]positionZ = 63.14856
Objectives[17]ObjectiveMessages[0]Message = Hit the gas, nigga! Get us out of here! I've got us a buyer for all this powder yo!
Objectives[17]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[17]ObjectiveMessages[0]Sender = Lamar
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = False
Objectives[17]ObjectiveMessages[0]Delay = True
Objectives[17]ObjectiveMessages[0]DelayTime = 2
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = False
Objectives[17]ObjectiveMessages[0]TypeTextMesage = True
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = -1268.015
Objectives[17]ObjectiveMessages[1]positionY = 264.708
Objectives[17]ObjectiveMessages[1]positionZ = 63.33004
Objectives[17]ObjectiveMessages[1]Message = Dude's a lil' crazy, lives up in the wilderness n' talks to squirrels n' shit. But he pays good!
Objectives[17]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[17]ObjectiveMessages[1]Sender = Lamar
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = White
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = True
Objectives[17]ObjectiveMessages[1]DelayTime = 7
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = False
Objectives[17]ObjectiveMessages[1]TypeTextMesage = True
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[18]Type = Random_Spawn_Objective
Objectives[18]positionX = -1348.01
Objectives[18]positionY = 255.9514
Objectives[18]positionZ = 60.51482
Objectives[18]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_01
Objectives[18]Random_Actors_Vehicle_Model_Name = buccaneer2
Objectives[18]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[18]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[18]Random_Actors_Weapon_Model_Name = Pistol
Objectives[18]Random_Actors_Passenger = False
Objectives[18]Random_Actors_Fill_With_Occupants = False
Objectives[18]Random_Actors_Max_Count = 5
Objectives[18]Random_Actors_Max_ReSpawn = 99
Objectives[18]Random_Actors_Spawn_End = False
Objectives[18]Random_Actors_Spawn_Actors_Only = False
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Random_Spawn_Objective
Objectives[19]positionX = -1339.27
Objectives[19]positionY = 261.7357
Objectives[19]positionZ = 61.18636
Objectives[19]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[19]Random_Actors_Vehicle_Model_Name = buccaneer2
Objectives[19]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[19]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[19]Random_Actors_Weapon_Model_Name = Pistol
Objectives[19]Random_Actors_Passenger = False
Objectives[19]Random_Actors_Fill_With_Occupants = False
Objectives[19]Random_Actors_Max_Count = 5
Objectives[19]Random_Actors_Max_ReSpawn = 99
Objectives[19]Random_Actors_Spawn_End = False
Objectives[19]Random_Actors_Spawn_Actors_Only = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Random_Spawn_Objective
Objectives[20]positionX = -1327.667
Objectives[20]positionY = 271.8956
Objectives[20]positionZ = 62.14886
Objectives[20]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[20]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[20]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[20]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[20]Random_Actors_Weapon_Model_Name = Pistol
Objectives[20]Random_Actors_Passenger = True
Objectives[20]Random_Actors_Fill_With_Occupants = True
Objectives[20]Random_Actors_Max_Count = 3
Objectives[20]Random_Actors_Max_ReSpawn = 99
Objectives[20]Random_Actors_Spawn_End = False
Objectives[20]Random_Actors_Spawn_Actors_Only = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[20]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Lamar has set up a Boat to help shake off these idiots. Get to the Boat!
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 1
Objectives[21]ColorR = 255
Objectives[21]ColorG = 255
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 255
Objectives[21]IconColorA = 0
Objectives[21]positionX = 1349.219
Objectives[21]positionY = 3689.869
Objectives[21]positionZ = 32.04073
Objectives[21]Heading = 455.0802
Objectives[21]Diameter = 1
Objectives[21]minimum_hight = 1
Objectives[21]maximum_hight = 10
Objectives[21]TriggerDistance = 100
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = True
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Random_Spawn_Objective
Objectives[22]positionX = 1364.518
Objectives[22]positionY = 3725.002
Objectives[22]positionZ = 31.52757
Objectives[22]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[22]Random_Actors_Vehicle_Model_Name = blista
Objectives[22]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[22]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[22]Random_Actors_Weapon_Model_Name = Pistol
Objectives[22]Random_Actors_Passenger = True
Objectives[22]Random_Actors_Fill_With_Occupants = True
Objectives[22]Random_Actors_Max_Count = 3
Objectives[22]Random_Actors_Max_ReSpawn = 3
Objectives[22]Random_Actors_Spawn_End = True
Objectives[22]Random_Actors_Spawn_Actors_Only = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 1
Objectives[22]mission_Vehicles[0]positionX = 1353.37
Objectives[22]mission_Vehicles[0]positionY = 3739.442
Objectives[22]mission_Vehicles[0]positionZ = 30.2402
Objectives[22]mission_Vehicles[0]Heading = 27.53511
Objectives[22]mission_Vehicles[0]Name = Jetmax
Objectives[22]mission_Vehicles[0]Model = jetmax
Objectives[22]mission_Vehicles[0]PrimaryColor = MetallicSilver
Objectives[22]mission_Vehicles[0]SecondaryColor = MetallicGreen
Objectives[22]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[0]HasPearlescent = False
Objectives[22]mission_Vehicles[0]Livery = 0
Objectives[22]mission_Vehicles[0]DirtLevel = 0
Objectives[22]mission_Vehicles[0]LockedForPlayer = False
Objectives[22]mission_Vehicles[0]Locked = False
Objectives[22]mission_Vehicles[0]Alarm = False
Objectives[22]mission_Vehicles[0]HotWired = False
Objectives[22]mission_Vehicles[0]Invincible = False
Objectives[22]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[0]Remove_After = 0
Objectives[22]mission_Vehicles[0]Survive_Number = 0
Objectives[22]mission_Vehicles[0]Failed_Text = 
Objectives[22]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[22]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 24
Objectives[22]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[22]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 26
Objectives[22]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Random_Spawn_Objective
Objectives[23]positionX = 1374.134
Objectives[23]positionY = 3726.674
Objectives[23]positionZ = 31.72942
Objectives[23]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_02
Objectives[23]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[23]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[23]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[23]Random_Actors_Weapon_Model_Name = Pistol
Objectives[23]Random_Actors_Passenger = True
Objectives[23]Random_Actors_Fill_With_Occupants = True
Objectives[23]Random_Actors_Max_Count = 1
Objectives[23]Random_Actors_Max_ReSpawn = 10
Objectives[23]Random_Actors_Spawn_End = True
Objectives[23]Random_Actors_Spawn_Actors_Only = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = Drugs collected! Stash the Drugs in the Boat.
Objectives[24]FaildText = 
Objectives[24]Type = Enter_Vehicle
Objectives[24]positionX = 1354.129
Objectives[24]positionY = 3733.411
Objectives[24]positionZ = 30.35248
Objectives[24]EnterVehicle_AsPassenger = False
Objectives[24]EnterVehicle_CanExit = True
Objectives[24]EnterVehicle_SetIsWanted = False
Objectives[24]EnterVehicle_SeatIndex = -1
Objectives[24]mission_ActorsCount = 1
Objectives[24]mission_Actors[0]SpawnInVehicle = True
Objectives[24]mission_Actors[0]SeatIndex = 0
Objectives[24]mission_Actors[0]Survive_Number = 0
Objectives[24]mission_Actors[0]Failed_Text = 
Objectives[24]mission_Actors[0]Remove_After = 26
Objectives[24]mission_Actors[0]positionX = 1353.37
Objectives[24]mission_Actors[0]positionY = 3739.442
Objectives[24]mission_Actors[0]positionZ = 30.2402
Objectives[24]mission_Actors[0]Heading = 27.53511
Objectives[24]mission_Actors[0]String_Name = ig_lamardavis_02
Objectives[24]mission_Actors[0]Relationship_Group = Friend
Objectives[24]mission_Actors[0]AddBlip = True
Objectives[24]mission_Actors[0]ShowCone = False
Objectives[24]mission_Actors[0]Invincible = True
Objectives[24]mission_Actors[0]SetHealth = 3000
Objectives[24]mission_Actors[0]DieFromHeadShot = True
Objectives[24]mission_Actors[0]CanExitVehicle = False
Objectives[24]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[0]AlwaysFight = True
Objectives[24]mission_Actors[0]Seeing_Range = 30
Objectives[24]mission_Actors[0]Hearing_Range = 30
Objectives[24]mission_Actors[0]CombatMovement = Offensive
Objectives[24]mission_Actors[0]weapon = APPistol
Objectives[24]mission_Actors[0]Variation = Custom
Objectives[24]mission_Actors[0]Task = 0
Objectives[24]mission_Actors[0]Task_Guard_Range = 5
Objectives[24]mission_Actors[0]Task_Stay_In_Range = True
Objectives[24]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[0]Task_Scenario = NONE
Objectives[24]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[24]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[24]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[24]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[24]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[24]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[24]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[24]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[24]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[24]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[24]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[24]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[24]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[24]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[24]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[24]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[24]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[24]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[24]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[24]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Mission_Settings_Objective
Objectives[25]positionX = -1307.79
Objectives[25]positionY = 296.2268
Objectives[25]positionZ = 63.80171
Objectives[25]MissionSettings_TimesOfDay = Current
Objectives[25]MissionSettings_Weather = Current
Objectives[25]MissionSettings_WantedLevel = Current
Objectives[25]MissionSettings_SetWantedLevelNow = Current
Objectives[25]MissionSettings_StartNightvision = False
Objectives[25]MissionSettings_StopNightvision = False
Objectives[25]MissionSettings_StartSeethrough = False
Objectives[25]MissionSettings_StopSeethrough = False
Objectives[25]MissionSettings_StartMusic = True
Objectives[25]MissionSettings_StopMusic = False
Objectives[25]MissionSettings_Music = MP_MC_VEHICLE_CHASE_HFIN
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = The client is waiting on the other side. Deliver the Drugs to the Client!
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 1
Objectives[26]ColorR = 255
Objectives[26]ColorG = 255
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 255
Objectives[26]IconColorA = 0
Objectives[26]positionX = 1285.957
Objectives[26]positionY = 4294.296
Objectives[26]positionZ = 30.54579
Objectives[26]Heading = 390.0802
Objectives[26]Diameter = 1
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 5
Objectives[26]PlaySound = True
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = True
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Mission_Settings_Objective
Objectives[27]positionX = -1276.826
Objectives[27]positionY = 286.3858
Objectives[27]positionZ = 63.847
Objectives[27]MissionSettings_TimesOfDay = Current
Objectives[27]MissionSettings_Weather = Current
Objectives[27]MissionSettings_WantedLevel = Current
Objectives[27]MissionSettings_SetWantedLevelNow = Current
Objectives[27]MissionSettings_StartNightvision = False
Objectives[27]MissionSettings_StopNightvision = False
Objectives[27]MissionSettings_StartSeethrough = False
Objectives[27]MissionSettings_StopSeethrough = False
Objectives[27]MissionSettings_StartMusic = True
Objectives[27]MissionSettings_StopMusic = False
Objectives[27]MissionSettings_Music = MP_MC_SUSPENSE_HFIN
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Random_Spawn_Objective
Objectives[28]positionX = -1559.83
Objectives[28]positionY = -39.79602
Objectives[28]positionZ = 55.60293
Objectives[28]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[28]Random_Actors_Vehicle_Model_Name = blista
Objectives[28]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[28]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[28]Random_Actors_Weapon_Model_Name = Pistol
Objectives[28]Random_Actors_Passenger = True
Objectives[28]Random_Actors_Fill_With_Occupants = True
Objectives[28]Random_Actors_Max_Count = 3
Objectives[28]Random_Actors_Max_ReSpawn = 3
Objectives[28]Random_Actors_Spawn_End = True
Objectives[28]Random_Actors_Spawn_Actors_Only = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = 
Objectives[29]Type = Timeout_Objective
Objectives[29]positionX = 1296.251
Objectives[29]positionY = 4295.202
Objectives[29]positionZ = 32.55735
Objectives[29]Timeout_Min = 0
Objectives[29]Timeout_Sec = 14
Objectives[29]mission_ActorsCount = 2
Objectives[29]mission_Actors[0]Survive_Number = 0
Objectives[29]mission_Actors[0]Failed_Text = 
Objectives[29]mission_Actors[0]Remove_After = 39
Objectives[29]mission_Actors[0]positionX = 1294.953
Objectives[29]mission_Actors[0]positionY = 4297.697
Objectives[29]mission_Actors[0]positionZ = 34.87334
Objectives[29]mission_Actors[0]Heading = 110.2917
Objectives[29]mission_Actors[0]String_Name = ig_lamardavis_02
Objectives[29]mission_Actors[0]Relationship_Group = Companion
Objectives[29]mission_Actors[0]AddBlip = True
Objectives[29]mission_Actors[0]ShowCone = False
Objectives[29]mission_Actors[0]Invincible = True
Objectives[29]mission_Actors[0]SetHealth = 3000
Objectives[29]mission_Actors[0]DieFromHeadShot = True
Objectives[29]mission_Actors[0]CanExitVehicle = True
Objectives[29]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[0]AlwaysFight = True
Objectives[29]mission_Actors[0]Seeing_Range = 30
Objectives[29]mission_Actors[0]Hearing_Range = 30
Objectives[29]mission_Actors[0]CombatMovement = Offensive
Objectives[29]mission_Actors[0]weapon = ServiceCarbine
Objectives[29]mission_Actors[0]Variation = Custom
Objectives[29]mission_Actors[0]Task = 0
Objectives[29]mission_Actors[0]Task_Guard_Range = 5
Objectives[29]mission_Actors[0]Task_Stay_In_Range = True
Objectives[29]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[0]Task_Scenario = NONE
Objectives[29]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[29]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[29]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[29]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[29]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[29]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[29]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[29]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[29]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[29]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[29]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[29]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[29]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[29]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[29]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[29]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[29]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[29]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[29]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[29]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[29]mission_Actors[1]Survive_Number = 0
Objectives[29]mission_Actors[1]Failed_Text = 
Objectives[29]mission_Actors[1]Remove_After = 39
Objectives[29]mission_Actors[1]positionX = 1282.073
Objectives[29]mission_Actors[1]positionY = 4302.257
Objectives[29]mission_Actors[1]positionZ = 32.94123
Objectives[29]mission_Actors[1]Heading = 187.5922
Objectives[29]mission_Actors[1]String_Name = ig_hunter
Objectives[29]mission_Actors[1]Relationship_Group = Companion
Objectives[29]mission_Actors[1]AddBlip = True
Objectives[29]mission_Actors[1]ShowCone = False
Objectives[29]mission_Actors[1]Invincible = True
Objectives[29]mission_Actors[1]SetHealth = 3000
Objectives[29]mission_Actors[1]DieFromHeadShot = True
Objectives[29]mission_Actors[1]CanExitVehicle = True
Objectives[29]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[1]AlwaysFight = True
Objectives[29]mission_Actors[1]Seeing_Range = 30
Objectives[29]mission_Actors[1]Hearing_Range = 30
Objectives[29]mission_Actors[1]CombatMovement = Offensive
Objectives[29]mission_Actors[1]weapon = PrecisionRifle
Objectives[29]mission_Actors[1]Variation = Default
Objectives[29]mission_Actors[1]Task = 0
Objectives[29]mission_Actors[1]Task_Guard_Range = 5
Objectives[29]mission_Actors[1]Task_Stay_In_Range = True
Objectives[29]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[1]Task_Scenario = NONE
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 2
Objectives[29]ObjectiveMessages[0]positionX = -1378.924
Objectives[29]ObjectiveMessages[0]positionY = 228.2296
Objectives[29]ObjectiveMessages[0]positionZ = 57.64971
Objectives[29]ObjectiveMessages[0]Message = Y'all fellers made it! I also see that you brought an army of angry gangsters here as well.
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = Buyer
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = False
Objectives[29]ObjectiveMessages[0]Delay = True
Objectives[29]ObjectiveMessages[0]DelayTime = 2
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = False
Objectives[29]ObjectiveMessages[0]TypeTextMesage = True
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[1]positionX = -1372.948
Objectives[29]ObjectiveMessages[1]positionY = 221.3934
Objectives[29]ObjectiveMessages[1]positionZ = 57.57134
Objectives[29]ObjectiveMessages[1]Message = Ain't no problem for me! I've killed goddamn sasquatches, a couple o' kids with guns is nothin'!
Objectives[29]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[1]Sender = Buyer
Objectives[29]ObjectiveMessages[1]Subject = 
Objectives[29]ObjectiveMessages[1]MessageColor = White
Objectives[29]ObjectiveMessages[1]PlayFromStart = False
Objectives[29]ObjectiveMessages[1]Delay = True
Objectives[29]ObjectiveMessages[1]DelayTime = 7
Objectives[29]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[1]TypeSubtitle = False
Objectives[29]ObjectiveMessages[1]TypeTextMesage = True
Objectives[29]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[30]Type = Random_Spawn_Objective
Objectives[30]positionX = -1401.691
Objectives[30]positionY = 220.6797
Objectives[30]positionZ = 57.95554
Objectives[30]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_01
Objectives[30]Random_Actors_Vehicle_Model_Name = buccaneer2
Objectives[30]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[30]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[30]Random_Actors_Weapon_Model_Name = SMG
Objectives[30]Random_Actors_Passenger = True
Objectives[30]Random_Actors_Fill_With_Occupants = True
Objectives[30]Random_Actors_Max_Count = 2
Objectives[30]Random_Actors_Max_ReSpawn = 99
Objectives[30]Random_Actors_Spawn_End = False
Objectives[30]Random_Actors_Spawn_Actors_Only = False
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[30]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Random_Spawn_Objective
Objectives[31]positionX = -1425.793
Objectives[31]positionY = 249.6398
Objectives[31]positionZ = 59.16833
Objectives[31]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[31]Random_Actors_Vehicle_Model_Name = buccaneer2
Objectives[31]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[31]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[31]Random_Actors_Weapon_Model_Name = SMG
Objectives[31]Random_Actors_Passenger = True
Objectives[31]Random_Actors_Fill_With_Occupants = True
Objectives[31]Random_Actors_Max_Count = 2
Objectives[31]Random_Actors_Max_ReSpawn = 99
Objectives[31]Random_Actors_Spawn_End = False
Objectives[31]Random_Actors_Spawn_Actors_Only = False
Objectives[31]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[31]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[31]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[31]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Mission_Settings_Objective
Objectives[32]positionX = 1318.465
Objectives[32]positionY = 4357.19
Objectives[32]positionZ = 40.00107
Objectives[32]MissionSettings_TimesOfDay = Current
Objectives[32]MissionSettings_Weather = Current
Objectives[32]MissionSettings_WantedLevel = Current
Objectives[32]MissionSettings_SetWantedLevelNow = Current
Objectives[32]MissionSettings_StartNightvision = False
Objectives[32]MissionSettings_StopNightvision = False
Objectives[32]MissionSettings_StartSeethrough = False
Objectives[32]MissionSettings_StopSeethrough = False
Objectives[32]MissionSettings_StartMusic = True
Objectives[32]MissionSettings_StopMusic = False
Objectives[32]MissionSettings_Music = MP_MC_ACTION_HFIN
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = Hold off the oncoming Vagos with the Buyer and Lamar, they can't last forever!
Objectives[33]Type = Timeout_Objective
Objectives[33]positionX = -1439.661
Objectives[33]positionY = 267.2545
Objectives[33]positionZ = 60.03112
Objectives[33]Timeout_Min = 1
Objectives[33]Timeout_Sec = 30
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 1
Objectives[33]ObjectiveMessages[0]positionX = -1425.943
Objectives[33]ObjectiveMessages[0]positionY = 243.0942
Objectives[33]ObjectiveMessages[0]positionZ = 59.03856
Objectives[33]ObjectiveMessages[0]Message = I'll take all you bitch ass bustas down, you know who you're fuckin' with here?! LD, THAT'S WHO!
Objectives[33]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[33]ObjectiveMessages[0]Sender = Lamar
Objectives[33]ObjectiveMessages[0]Subject = 
Objectives[33]ObjectiveMessages[0]MessageColor = White
Objectives[33]ObjectiveMessages[0]PlayFromStart = False
Objectives[33]ObjectiveMessages[0]Delay = True
Objectives[33]ObjectiveMessages[0]DelayTime = 50
Objectives[33]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[0]TypeSubtitle = False
Objectives[33]ObjectiveMessages[0]TypeTextMesage = True
Objectives[33]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[34]Type = Random_Spawn_Objective
Objectives[34]positionX = -1432.258
Objectives[34]positionY = 241.5289
Objectives[34]positionZ = 59.23808
Objectives[34]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[34]Random_Actors_Vehicle_Model_Name = blista
Objectives[34]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[34]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[34]Random_Actors_Weapon_Model_Name = Pistol
Objectives[34]Random_Actors_Passenger = True
Objectives[34]Random_Actors_Fill_With_Occupants = True
Objectives[34]Random_Actors_Max_Count = 2
Objectives[34]Random_Actors_Max_ReSpawn = 3
Objectives[34]Random_Actors_Spawn_End = True
Objectives[34]Random_Actors_Spawn_Actors_Only = False
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Mission_Settings_Objective
Objectives[35]positionX = 1317.063
Objectives[35]positionY = 4353.206
Objectives[35]positionZ = 39.76827
Objectives[35]MissionSettings_TimesOfDay = Current
Objectives[35]MissionSettings_Weather = Current
Objectives[35]MissionSettings_WantedLevel = Current
Objectives[35]MissionSettings_SetWantedLevelNow = Current
Objectives[35]MissionSettings_StartNightvision = False
Objectives[35]MissionSettings_StopNightvision = False
Objectives[35]MissionSettings_StartSeethrough = False
Objectives[35]MissionSettings_StopSeethrough = False
Objectives[35]MissionSettings_StartMusic = True
Objectives[35]MissionSettings_StopMusic = False
Objectives[35]MissionSettings_Music = MP_MC_SUSPENSE_HFIN
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = 
Objectives[36]Type = Timeout_Objective
Objectives[36]positionX = -1485.451
Objectives[36]positionY = 253.0284
Objectives[36]positionZ = 60.59105
Objectives[36]Timeout_Min = 0
Objectives[36]Timeout_Sec = 13
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 2
Objectives[36]ObjectiveMessages[0]positionX = -1454.958
Objectives[36]ObjectiveMessages[0]positionY = 259.6646
Objectives[36]ObjectiveMessages[0]positionZ = 60.18465
Objectives[36]ObjectiveMessages[0]Message = Hey I just remembered that I have a helicopter ready for use! Why didn't I think of that before?
Objectives[36]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[0]Sender = Buyer
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = White
Objectives[36]ObjectiveMessages[0]PlayFromStart = False
Objectives[36]ObjectiveMessages[0]Delay = True
Objectives[36]ObjectiveMessages[0]DelayTime = 3
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = False
Objectives[36]ObjectiveMessages[0]TypeTextMesage = True
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[1]positionX = -1454.222
Objectives[36]ObjectiveMessages[1]positionY = 254.1375
Objectives[36]ObjectiveMessages[1]positionZ = 60.01773
Objectives[36]ObjectiveMessages[1]Message = Let's get in the helicopter and leave these kids in the ground, fellers! Come on!
Objectives[36]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[1]Sender = Buyer
Objectives[36]ObjectiveMessages[1]Subject = 
Objectives[36]ObjectiveMessages[1]MessageColor = White
Objectives[36]ObjectiveMessages[1]PlayFromStart = False
Objectives[36]ObjectiveMessages[1]Delay = True
Objectives[36]ObjectiveMessages[1]DelayTime = 8
Objectives[36]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[1]TypeSubtitle = False
Objectives[36]ObjectiveMessages[1]TypeTextMesage = True
Objectives[36]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[37]Type = Random_Spawn_Objective
Objectives[37]positionX = 1291.625
Objectives[37]positionY = 4350.975
Objectives[37]positionZ = 46.62785
Objectives[37]Random_Actors_Actor_Model_Name = g_m_y_mexgoon_01
Objectives[37]Random_Actors_Vehicle_Model_Name = buccaneer2
Objectives[37]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[37]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[37]Random_Actors_Weapon_Model_Name = SMG
Objectives[37]Random_Actors_Passenger = True
Objectives[37]Random_Actors_Fill_With_Occupants = True
Objectives[37]Random_Actors_Max_Count = 2
Objectives[37]Random_Actors_Max_ReSpawn = 99
Objectives[37]Random_Actors_Spawn_End = False
Objectives[37]Random_Actors_Spawn_Actors_Only = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Random_Spawn_Objective
Objectives[38]positionX = 1293.813
Objectives[38]positionY = 4349.71
Objectives[38]positionZ = 46.62785
Objectives[38]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[38]Random_Actors_Vehicle_Model_Name = buccaneer2
Objectives[38]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[38]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[38]Random_Actors_Weapon_Model_Name = SMG
Objectives[38]Random_Actors_Passenger = True
Objectives[38]Random_Actors_Fill_With_Occupants = True
Objectives[38]Random_Actors_Max_Count = 2
Objectives[38]Random_Actors_Max_ReSpawn = 99
Objectives[38]Random_Actors_Spawn_End = False
Objectives[38]Random_Actors_Spawn_Actors_Only = False
Objectives[38]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[38]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[38]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[38]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = The Vagos ain't backing off! Get to the Roof and get in the Buyer's Helicopter!
Objectives[39]Text2 = 
Objectives[39]Text3 = 
Objectives[39]Failed_Text = 
Objectives[39]Type = Checkpoint
Objectives[39]Checkpoint_Type = 45
Objectives[39]Reserved = 1
Objectives[39]ColorR = 255
Objectives[39]ColorG = 255
Objectives[39]ColorB = 0
Objectives[39]ColorA = 255
Objectives[39]IconColorR = 255
Objectives[39]IconColorG = 255
Objectives[39]IconColorB = 255
Objectives[39]IconColorA = 0
Objectives[39]positionX = 1291.662
Objectives[39]positionY = 4367.032
Objectives[39]positionZ = 40.34388
Objectives[39]Heading = -140
Objectives[39]Diameter = 1
Objectives[39]minimum_hight = 1
Objectives[39]maximum_hight = 10
Objectives[39]TriggerDistance = 1.5
Objectives[39]PlaySound = True
Objectives[39]LoseWanted = False
Objectives[39]Stop_Vehicle = False
Objectives[39]DeliverVehicleOnly = False
Objectives[39]DeliverTrailor = False
Objectives[39]DeliverTowTruck = False
Objectives[39]DeliverVehicleCargobob = False
Objectives[39]DeliverPropCargobob = False
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Random_Spawn_Objective
Objectives[40]positionX = 1293.717
Objectives[40]positionY = 4346.208
Objectives[40]positionZ = 46.62785
Objectives[40]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[40]Random_Actors_Vehicle_Model_Name = blista
Objectives[40]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[40]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[40]Random_Actors_Weapon_Model_Name = Pistol
Objectives[40]Random_Actors_Passenger = True
Objectives[40]Random_Actors_Fill_With_Occupants = True
Objectives[40]Random_Actors_Max_Count = 3
Objectives[40]Random_Actors_Max_ReSpawn = 3
Objectives[40]Random_Actors_Spawn_End = True
Objectives[40]Random_Actors_Spawn_Actors_Only = False
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[40]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 1
Objectives[40]mission_Vehicles[0]positionX = 1302.433
Objectives[40]mission_Vehicles[0]positionY = 4375.054
Objectives[40]mission_Vehicles[0]positionZ = 48.07478
Objectives[40]mission_Vehicles[0]Heading = 15.99985
Objectives[40]mission_Vehicles[0]Name = Valkyrie
Objectives[40]mission_Vehicles[0]Model = valkyrie
Objectives[40]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[40]mission_Vehicles[0]SecondaryColor = UtilShadowSilver
Objectives[40]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[40]mission_Vehicles[0]HasPearlescent = False
Objectives[40]mission_Vehicles[0]Livery = 0
Objectives[40]mission_Vehicles[0]DirtLevel = 0
Objectives[40]mission_Vehicles[0]LockedForPlayer = False
Objectives[40]mission_Vehicles[0]Locked = False
Objectives[40]mission_Vehicles[0]Alarm = False
Objectives[40]mission_Vehicles[0]HotWired = False
Objectives[40]mission_Vehicles[0]Invincible = True
Objectives[40]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[40]mission_Vehicles[0]Remove_After = 0
Objectives[40]mission_Vehicles[0]Survive_Number = 0
Objectives[40]mission_Vehicles[0]Failed_Text = 
Objectives[40]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[40]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 42
Objectives[40]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Teleport_Objective
Objectives[41]Text = 
Objectives[41]positionX = 1293.137
Objectives[41]positionY = 4350.087
Objectives[41]positionZ = 46.62785
Objectives[41]ObjectiveRotation = -40
Objectives[41]mission_ActorsCount = 2
Objectives[41]mission_Actors[0]SpawnInVehicle = True
Objectives[41]mission_Actors[0]SeatIndex = 2
Objectives[41]mission_Actors[0]Survive_Number = 0
Objectives[41]mission_Actors[0]Failed_Text = 
Objectives[41]mission_Actors[0]Remove_After = 0
Objectives[41]mission_Actors[0]positionX = 1302.433
Objectives[41]mission_Actors[0]positionY = 4375.054
Objectives[41]mission_Actors[0]positionZ = 48.07478
Objectives[41]mission_Actors[0]Heading = 15.99985
Objectives[41]mission_Actors[0]String_Name = ig_lamardavis_02
Objectives[41]mission_Actors[0]Relationship_Group = Friend
Objectives[41]mission_Actors[0]AddBlip = False
Objectives[41]mission_Actors[0]ShowCone = False
Objectives[41]mission_Actors[0]Invincible = True
Objectives[41]mission_Actors[0]SetHealth = 2000
Objectives[41]mission_Actors[0]DieFromHeadShot = True
Objectives[41]mission_Actors[0]CanExitVehicle = True
Objectives[41]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[0]AlwaysFight = True
Objectives[41]mission_Actors[0]Seeing_Range = 30
Objectives[41]mission_Actors[0]Hearing_Range = 30
Objectives[41]mission_Actors[0]CombatMovement = Offensive
Objectives[41]mission_Actors[0]weapon = 0
Objectives[41]mission_Actors[0]Variation = Custom
Objectives[41]mission_Actors[0]Task = 0
Objectives[41]mission_Actors[0]Task_Guard_Range = 5
Objectives[41]mission_Actors[0]Task_Stay_In_Range = True
Objectives[41]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[0]Task_Scenario = NONE
Objectives[41]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[41]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[41]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[41]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[41]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[41]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[41]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[41]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[41]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[41]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[41]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[41]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[41]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[41]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[41]mission_Actors[1]SpawnInVehicle = True
Objectives[41]mission_Actors[1]SeatIndex = 1
Objectives[41]mission_Actors[1]Survive_Number = 0
Objectives[41]mission_Actors[1]Failed_Text = 
Objectives[41]mission_Actors[1]Remove_After = 0
Objectives[41]mission_Actors[1]positionX = 1302.433
Objectives[41]mission_Actors[1]positionY = 4375.054
Objectives[41]mission_Actors[1]positionZ = 48.07478
Objectives[41]mission_Actors[1]Heading = 15.99985
Objectives[41]mission_Actors[1]String_Name = ig_hunter
Objectives[41]mission_Actors[1]Relationship_Group = Friend
Objectives[41]mission_Actors[1]AddBlip = False
Objectives[41]mission_Actors[1]ShowCone = False
Objectives[41]mission_Actors[1]Invincible = True
Objectives[41]mission_Actors[1]SetHealth = 2000
Objectives[41]mission_Actors[1]DieFromHeadShot = True
Objectives[41]mission_Actors[1]CanExitVehicle = True
Objectives[41]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[1]AlwaysFight = True
Objectives[41]mission_Actors[1]Seeing_Range = 30
Objectives[41]mission_Actors[1]Hearing_Range = 30
Objectives[41]mission_Actors[1]CombatMovement = Offensive
Objectives[41]mission_Actors[1]weapon = 0
Objectives[41]mission_Actors[1]Variation = Default
Objectives[41]mission_Actors[1]Task = 0
Objectives[41]mission_Actors[1]Task_Guard_Range = 5
Objectives[41]mission_Actors[1]Task_Stay_In_Range = True
Objectives[41]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[1]Task_Scenario = NONE
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = Get in the Helicopter!
Objectives[42]FaildText = 
Objectives[42]Type = Enter_Vehicle
Objectives[42]positionX = 1295.45
Objectives[42]positionY = 4365.676
Objectives[42]positionZ = 46.62785
Objectives[42]EnterVehicle_AsPassenger = False
Objectives[42]EnterVehicle_CanExit = True
Objectives[42]EnterVehicle_SetIsWanted = False
Objectives[42]EnterVehicle_SeatIndex = -1
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 2
Objectives[42]ObjectiveMessages[0]positionX = 1298.654
Objectives[42]ObjectiveMessages[0]positionY = 4362.961
Objectives[42]ObjectiveMessages[0]positionZ = 46.62785
Objectives[42]ObjectiveMessages[0]Message = Jesus christ ma nigga! Where'd you find this thing?!
Objectives[42]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[42]ObjectiveMessages[0]Sender = Lamar
Objectives[42]ObjectiveMessages[0]Subject = 
Objectives[42]ObjectiveMessages[0]MessageColor = White
Objectives[42]ObjectiveMessages[0]PlayFromStart = False
Objectives[42]ObjectiveMessages[0]Delay = True
Objectives[42]ObjectiveMessages[0]DelayTime = 2
Objectives[42]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[0]TypeSubtitle = False
Objectives[42]ObjectiveMessages[0]TypeTextMesage = True
Objectives[42]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[1]positionX = 1302.217
Objectives[42]ObjectiveMessages[1]positionY = 4358.405
Objectives[42]ObjectiveMessages[1]positionZ = 46.64614
Objectives[42]ObjectiveMessages[1]Message = A friend from Vice City gifted it to me for my birthday. Guy runs an ice cream business there.
Objectives[42]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[1]Sender = Buyer
Objectives[42]ObjectiveMessages[1]Subject = 
Objectives[42]ObjectiveMessages[1]MessageColor = White
Objectives[42]ObjectiveMessages[1]PlayFromStart = False
Objectives[42]ObjectiveMessages[1]Delay = True
Objectives[42]ObjectiveMessages[1]DelayTime = 6
Objectives[42]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[1]TypeSubtitle = False
Objectives[42]ObjectiveMessages[1]TypeTextMesage = True
Objectives[42]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[43]Type = Mission_Settings_Objective
Objectives[43]positionX = 1323.674
Objectives[43]positionY = 4344.287
Objectives[43]positionZ = 38.24342
Objectives[43]MissionSettings_TimesOfDay = Current
Objectives[43]MissionSettings_Weather = Current
Objectives[43]MissionSettings_WantedLevel = Current
Objectives[43]MissionSettings_SetWantedLevelNow = Current
Objectives[43]MissionSettings_StartNightvision = False
Objectives[43]MissionSettings_StopNightvision = False
Objectives[43]MissionSettings_StartSeethrough = False
Objectives[43]MissionSettings_StopSeethrough = False
Objectives[43]MissionSettings_StartMusic = True
Objectives[43]MissionSettings_StopMusic = False
Objectives[43]MissionSettings_Music = MP_MC_VEHICLE_CHASE_HFIN
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Random_Spawn_Objective
Objectives[44]positionX = 1295.968
Objectives[44]positionY = 4357.454
Objectives[44]positionZ = 46.62785
Objectives[44]Random_Actors_Actor_Model_Name = g_f_y_vagos_01
Objectives[44]Random_Actors_Vehicle_Model_Name = buccaneer2
Objectives[44]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[44]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[44]Random_Actors_Weapon_Model_Name = Pistol
Objectives[44]Random_Actors_Passenger = False
Objectives[44]Random_Actors_Fill_With_Occupants = False
Objectives[44]Random_Actors_Max_Count = 4
Objectives[44]Random_Actors_Max_ReSpawn = 0
Objectives[44]Random_Actors_Spawn_End = False
Objectives[44]Random_Actors_Spawn_Actors_Only = False
Objectives[44]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[44]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[44]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[44]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Random_Spawn_Objective
Objectives[45]positionX = 1300.832
Objectives[45]positionY = 4354.678
Objectives[45]positionZ = 46.76385
Objectives[45]Random_Actors_Actor_Model_Name = g_m_y_mexgang_01
Objectives[45]Random_Actors_Vehicle_Model_Name = buccaneer2
Objectives[45]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[45]Random_Actors_Vehicle_Secondary_Color = Orange
Objectives[45]Random_Actors_Weapon_Model_Name = Pistol
Objectives[45]Random_Actors_Passenger = False
Objectives[45]Random_Actors_Fill_With_Occupants = False
Objectives[45]Random_Actors_Max_Count = 4
Objectives[45]Random_Actors_Max_ReSpawn = 0
Objectives[45]Random_Actors_Spawn_End = False
Objectives[45]Random_Actors_Spawn_Actors_Only = False
Objectives[45]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[45]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[45]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[45]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Text = The Vagos are looking for you, get the fuck outta here!
Objectives[46]Text2 = 
Objectives[46]Text3 = 
Objectives[46]Failed_Text = 
Objectives[46]Type = Checkpoint
Objectives[46]Checkpoint_Type = 45
Objectives[46]Reserved = 1
Objectives[46]ColorR = 255
Objectives[46]ColorG = 255
Objectives[46]ColorB = 0
Objectives[46]ColorA = 255
Objectives[46]IconColorR = 255
Objectives[46]IconColorG = 255
Objectives[46]IconColorB = 0
Objectives[46]IconColorA = 255
Objectives[46]positionX = 491.4562
Objectives[46]positionY = 5581.008
Objectives[46]positionZ = 791.6235
Objectives[46]Heading = 14.8877
Objectives[46]Diameter = 1
Objectives[46]minimum_hight = 1
Objectives[46]maximum_hight = 10
Objectives[46]TriggerDistance = 1000
Objectives[46]PlaySound = False
Objectives[46]LoseWanted = False
Objectives[46]Stop_Vehicle = False
Objectives[46]DeliverVehicleOnly = False
Objectives[46]DeliverTrailor = False
Objectives[46]DeliverTowTruck = False
Objectives[46]DeliverVehicleCargobob = False
Objectives[46]DeliverPropCargobob = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Random_Spawn_Objective
Objectives[47]positionX = 494.1726
Objectives[47]positionY = 5585.771
Objectives[47]positionZ = 793.0228
Objectives[47]Random_Actors_Actor_Model_Name = a_f_y_beach_02
Objectives[47]Random_Actors_Vehicle_Model_Name = panto
Objectives[47]Random_Actors_Vehicle_Primary_Color = HotPink
Objectives[47]Random_Actors_Vehicle_Secondary_Color = HotPink
Objectives[47]Random_Actors_Weapon_Model_Name = Pistol
Objectives[47]Random_Actors_Passenger = True
Objectives[47]Random_Actors_Fill_With_Occupants = True
Objectives[47]Random_Actors_Max_Count = 1
Objectives[47]Random_Actors_Max_ReSpawn = 0
Objectives[47]Random_Actors_Spawn_End = True
Objectives[47]Random_Actors_Spawn_Actors_Only = False
Objectives[47]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[47]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[47]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[47]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = Fly up to Mount Chilliad.
Objectives[48]Text2 = 
Objectives[48]Text3 = 
Objectives[48]Failed_Text = 
Objectives[48]Type = Checkpoint
Objectives[48]Checkpoint_Type = 45
Objectives[48]Reserved = 1
Objectives[48]ColorR = 255
Objectives[48]ColorG = 255
Objectives[48]ColorB = 0
Objectives[48]ColorA = 255
Objectives[48]IconColorR = 255
Objectives[48]IconColorG = 255
Objectives[48]IconColorB = 0
Objectives[48]IconColorA = 255
Objectives[48]positionX = 491.8566
Objectives[48]positionY = 5580.955
Objectives[48]positionZ = 791.6355
Objectives[48]Heading = 14.8877
Objectives[48]Diameter = 1
Objectives[48]minimum_hight = 1
Objectives[48]maximum_hight = 10
Objectives[48]TriggerDistance = 100
Objectives[48]PlaySound = True
Objectives[48]LoseWanted = False
Objectives[48]Stop_Vehicle = False
Objectives[48]DeliverVehicleOnly = False
Objectives[48]DeliverTrailor = False
Objectives[48]DeliverTowTruck = False
Objectives[48]DeliverVehicleCargobob = False
Objectives[48]DeliverPropCargobob = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 1
Objectives[48]ObjectiveMessages[0]positionX = 1298.837
Objectives[48]ObjectiveMessages[0]positionY = 4346.79
Objectives[48]ObjectiveMessages[0]positionZ = 46.71318
Objectives[48]ObjectiveMessages[0]Message = I think we lost 'em. No way they're gonna follow us up here. Lets get this over with, come on.
Objectives[48]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[0]Sender = Buyer
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = White
Objectives[48]ObjectiveMessages[0]PlayFromStart = False
Objectives[48]ObjectiveMessages[0]Delay = True
Objectives[48]ObjectiveMessages[0]DelayTime = 2
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = False
Objectives[48]ObjectiveMessages[0]TypeTextMesage = True
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[49]Type = Random_Spawn_Objective
Objectives[49]positionX = 1297.27
Objectives[49]positionY = 4373.562
Objectives[49]positionZ = 46.62785
Objectives[49]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[49]Random_Actors_Vehicle_Model_Name = blista
Objectives[49]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[49]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[49]Random_Actors_Weapon_Model_Name = Pistol
Objectives[49]Random_Actors_Passenger = True
Objectives[49]Random_Actors_Fill_With_Occupants = True
Objectives[49]Random_Actors_Max_Count = 3
Objectives[49]Random_Actors_Max_ReSpawn = 3
Objectives[49]Random_Actors_Spawn_End = True
Objectives[49]Random_Actors_Spawn_Actors_Only = False
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[49]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Mission_Settings_Objective
Objectives[50]positionX = 1314.268
Objectives[50]positionY = 4339.076
Objectives[50]positionZ = 37.93261
Objectives[50]MissionSettings_TimesOfDay = Current
Objectives[50]MissionSettings_Weather = Current
Objectives[50]MissionSettings_WantedLevel = Current
Objectives[50]MissionSettings_SetWantedLevelNow = Current
Objectives[50]MissionSettings_StartNightvision = False
Objectives[50]MissionSettings_StopNightvision = False
Objectives[50]MissionSettings_StartSeethrough = False
Objectives[50]MissionSettings_StopSeethrough = False
Objectives[50]MissionSettings_StartMusic = True
Objectives[50]MissionSettings_StopMusic = False
Objectives[50]MissionSettings_Music = MP_MC_SUSPENSE_HFIN
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Text = Land and meet up with your Crew inside the Cable Car Building.
Objectives[51]Text2 = 
Objectives[51]Text3 = 
Objectives[51]Failed_Text = 
Objectives[51]Type = Checkpoint
Objectives[51]Checkpoint_Type = 45
Objectives[51]Reserved = 1
Objectives[51]ColorR = 255
Objectives[51]ColorG = 255
Objectives[51]ColorB = 0
Objectives[51]ColorA = 255
Objectives[51]IconColorR = 255
Objectives[51]IconColorG = 255
Objectives[51]IconColorB = 255
Objectives[51]IconColorA = 0
Objectives[51]positionX = 454.315
Objectives[51]positionY = 5571.591
Objectives[51]positionZ = 780.1841
Objectives[51]Heading = 14.8877
Objectives[51]Diameter = 1
Objectives[51]minimum_hight = 1
Objectives[51]maximum_hight = 10
Objectives[51]TriggerDistance = 1.5
Objectives[51]PlaySound = True
Objectives[51]LoseWanted = False
Objectives[51]Stop_Vehicle = False
Objectives[51]DeliverVehicleOnly = False
Objectives[51]DeliverTrailor = False
Objectives[51]DeliverTowTruck = False
Objectives[51]DeliverVehicleCargobob = False
Objectives[51]DeliverPropCargobob = False
Objectives[51]mission_ActorsCount = 2
Objectives[51]mission_Actors[0]Survive_Number = 0
Objectives[51]mission_Actors[0]Failed_Text = 
Objectives[51]mission_Actors[0]Remove_After = 0
Objectives[51]mission_Actors[0]positionX = 453.508
Objectives[51]mission_Actors[0]positionY = 5574.645
Objectives[51]mission_Actors[0]positionZ = 781.1841
Objectives[51]mission_Actors[0]Heading = 195.3054
Objectives[51]mission_Actors[0]String_Name = ig_hunter
Objectives[51]mission_Actors[0]Relationship_Group = Friend
Objectives[51]mission_Actors[0]AddBlip = True
Objectives[51]mission_Actors[0]ShowCone = False
Objectives[51]mission_Actors[0]Invincible = True
Objectives[51]mission_Actors[0]SetHealth = 2000
Objectives[51]mission_Actors[0]DieFromHeadShot = True
Objectives[51]mission_Actors[0]CanExitVehicle = True
Objectives[51]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[0]AlwaysFight = True
Objectives[51]mission_Actors[0]Seeing_Range = 30
Objectives[51]mission_Actors[0]Hearing_Range = 30
Objectives[51]mission_Actors[0]CombatMovement = Offensive
Objectives[51]mission_Actors[0]weapon = Unarmed
Objectives[51]mission_Actors[0]Variation = Default
Objectives[51]mission_Actors[0]Task = 0
Objectives[51]mission_Actors[0]Task_Guard_Range = 5
Objectives[51]mission_Actors[0]Task_Stay_In_Range = True
Objectives[51]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[0]Task_Scenario = NONE
Objectives[51]mission_Actors[1]Survive_Number = 0
Objectives[51]mission_Actors[1]Failed_Text = 
Objectives[51]mission_Actors[1]Remove_After = 0
Objectives[51]mission_Actors[1]positionX = 455.3169
Objectives[51]mission_Actors[1]positionY = 5574.79
Objectives[51]mission_Actors[1]positionZ = 781.1841
Objectives[51]mission_Actors[1]Heading = 160.3054
Objectives[51]mission_Actors[1]String_Name = ig_lamardavis_02
Objectives[51]mission_Actors[1]Relationship_Group = Friend
Objectives[51]mission_Actors[1]AddBlip = True
Objectives[51]mission_Actors[1]ShowCone = False
Objectives[51]mission_Actors[1]Invincible = True
Objectives[51]mission_Actors[1]SetHealth = 2000
Objectives[51]mission_Actors[1]DieFromHeadShot = True
Objectives[51]mission_Actors[1]CanExitVehicle = True
Objectives[51]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[1]AlwaysFight = True
Objectives[51]mission_Actors[1]Seeing_Range = 30
Objectives[51]mission_Actors[1]Hearing_Range = 30
Objectives[51]mission_Actors[1]CombatMovement = Offensive
Objectives[51]mission_Actors[1]weapon = Unarmed
Objectives[51]mission_Actors[1]Variation = Custom
Objectives[51]mission_Actors[1]Task = 0
Objectives[51]mission_Actors[1]Task_Guard_Range = 5
Objectives[51]mission_Actors[1]Task_Stay_In_Range = True
Objectives[51]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[1]Task_Scenario = NONE
Objectives[51]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[51]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[51]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[51]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[51]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[51]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[51]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[51]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[51]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 1
Objectives[51]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[51]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[51]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[51]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 1
Objectives[51]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[51]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[51]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[51]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[51]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[51]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 1
Objectives[51]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[51]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[51]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[51]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[51]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[51]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[51]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[51]mission_Actors[1]PROP_GLASSES_INDEX = 0
Objectives[51]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[51]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[51]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Text = 
Objectives[52]Type = Timeout_Objective
Objectives[52]positionX = 455.4403
Objectives[52]positionY = 5578.203
Objectives[52]positionZ = 780.1841
Objectives[52]Timeout_Min = 0
Objectives[52]Timeout_Sec = 59
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 12
Objectives[52]ObjectiveMessages[0]positionX = 1357.448
Objectives[52]ObjectiveMessages[0]positionY = 4334.671
Objectives[52]ObjectiveMessages[0]positionZ = 37.71426
Objectives[52]ObjectiveMessages[0]Message = HOOO WHEEE!! I ain't had this much fun since that incident in 1911... or was it...
Objectives[52]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[0]Sender = Buyer
Objectives[52]ObjectiveMessages[0]Subject = 
Objectives[52]ObjectiveMessages[0]MessageColor = White
Objectives[52]ObjectiveMessages[0]PlayFromStart = False
Objectives[52]ObjectiveMessages[0]Delay = True
Objectives[52]ObjectiveMessages[0]DelayTime = 2
Objectives[52]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[0]TypeSubtitle = False
Objectives[52]ObjectiveMessages[0]TypeTextMesage = True
Objectives[52]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[1]positionX = 1362.198
Objectives[52]ObjectiveMessages[1]positionY = 4332.899
Objectives[52]ObjectiveMessages[1]positionZ = 38.22353
Objectives[52]ObjectiveMessages[1]Message = Man, the fuck you talkin' bout? We're in 2023, you sure you ain't been smoking or somethin'?
Objectives[52]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[52]ObjectiveMessages[1]Sender = Lamar
Objectives[52]ObjectiveMessages[1]Subject = 
Objectives[52]ObjectiveMessages[1]MessageColor = White
Objectives[52]ObjectiveMessages[1]PlayFromStart = False
Objectives[52]ObjectiveMessages[1]Delay = True
Objectives[52]ObjectiveMessages[1]DelayTime = 7
Objectives[52]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[1]TypeSubtitle = False
Objectives[52]ObjectiveMessages[1]TypeTextMesage = True
Objectives[52]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[2]positionX = 1364.468
Objectives[52]ObjectiveMessages[2]positionY = 4332.731
Objectives[52]ObjectiveMessages[2]positionZ = 38.54406
Objectives[52]ObjectiveMessages[2]Message = Tchk, man whatever man. This was some heavy shit ma nigga, exactly the kind of action LD likes!
Objectives[52]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[52]ObjectiveMessages[2]Sender = Lamar
Objectives[52]ObjectiveMessages[2]Subject = 
Objectives[52]ObjectiveMessages[2]MessageColor = White
Objectives[52]ObjectiveMessages[2]PlayFromStart = False
Objectives[52]ObjectiveMessages[2]Delay = True
Objectives[52]ObjectiveMessages[2]DelayTime = 13
Objectives[52]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[2]TypeSubtitle = False
Objectives[52]ObjectiveMessages[2]TypeTextMesage = True
Objectives[52]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[3]positionX = 1356.549
Objectives[52]ObjectiveMessages[3]positionY = 4327.108
Objectives[52]ObjectiveMessages[3]positionZ = 37.24049
Objectives[52]ObjectiveMessages[3]Message = Robbin' fools, blastin' fools, outrunnin' fools. Nobody's a match for LD, especially with Mike!
Objectives[52]ObjectiveMessages[3]Contact = CHAR_LAMAR
Objectives[52]ObjectiveMessages[3]Sender = Lamar
Objectives[52]ObjectiveMessages[3]Subject = 
Objectives[52]ObjectiveMessages[3]MessageColor = White
Objectives[52]ObjectiveMessages[3]PlayFromStart = False
Objectives[52]ObjectiveMessages[3]Delay = True
Objectives[52]ObjectiveMessages[3]DelayTime = 18
Objectives[52]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[3]TypeSubtitle = False
Objectives[52]ObjectiveMessages[3]TypeTextMesage = True
Objectives[52]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[4]positionX = 1364.623
Objectives[52]ObjectiveMessages[4]positionY = 4323.181
Objectives[52]ObjectiveMessages[4]positionZ = 37.03683
Objectives[52]ObjectiveMessages[4]Message = I got that apache blood in me, nigga. I kill fools like these daily an-
Objectives[52]ObjectiveMessages[4]Contact = CHAR_LAMAR
Objectives[52]ObjectiveMessages[4]Sender = Lamar
Objectives[52]ObjectiveMessages[4]Subject = 
Objectives[52]ObjectiveMessages[4]MessageColor = White
Objectives[52]ObjectiveMessages[4]PlayFromStart = False
Objectives[52]ObjectiveMessages[4]Delay = True
Objectives[52]ObjectiveMessages[4]DelayTime = 23
Objectives[52]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[4]TypeSubtitle = False
Objectives[52]ObjectiveMessages[4]TypeTextMesage = True
Objectives[52]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[5]positionX = 1369.031
Objectives[52]ObjectiveMessages[5]positionY = 4320.652
Objectives[52]ObjectiveMessages[5]positionZ = 37.18657
Objectives[52]ObjectiveMessages[5]Message = I appreciate your help and all, but can you brag to your friend about all that? Not me?
Objectives[52]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[5]Sender = Buyer
Objectives[52]ObjectiveMessages[5]Subject = 
Objectives[52]ObjectiveMessages[5]MessageColor = White
Objectives[52]ObjectiveMessages[5]PlayFromStart = False
Objectives[52]ObjectiveMessages[5]Delay = True
Objectives[52]ObjectiveMessages[5]DelayTime = 27
Objectives[52]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[5]TypeSubtitle = False
Objectives[52]ObjectiveMessages[5]TypeTextMesage = True
Objectives[52]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[6]positionX = 1373.061
Objectives[52]ObjectiveMessages[6]positionY = 4316.743
Objectives[52]ObjectiveMessages[6]positionZ = 37.03313
Objectives[52]ObjectiveMessages[6]Message = (Under Breath) I'd rather listen to sasquashes mating over this guy...
Objectives[52]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[6]Sender = Buyer
Objectives[52]ObjectiveMessages[6]Subject = 
Objectives[52]ObjectiveMessages[6]MessageColor = White
Objectives[52]ObjectiveMessages[6]PlayFromStart = False
Objectives[52]ObjectiveMessages[6]Delay = True
Objectives[52]ObjectiveMessages[6]DelayTime = 32
Objectives[52]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[6]TypeSubtitle = False
Objectives[52]ObjectiveMessages[6]TypeTextMesage = True
Objectives[52]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[7]positionX = 1379.453
Objectives[52]ObjectiveMessages[7]positionY = 4313.772
Objectives[52]ObjectiveMessages[7]positionZ = 36.70651
Objectives[52]ObjectiveMessages[7]Message = Ey busta, I heard what you said nigga!
Objectives[52]ObjectiveMessages[7]Contact = CHAR_LAMAR
Objectives[52]ObjectiveMessages[7]Sender = Lamar
Objectives[52]ObjectiveMessages[7]Subject = 
Objectives[52]ObjectiveMessages[7]MessageColor = White
Objectives[52]ObjectiveMessages[7]PlayFromStart = False
Objectives[52]ObjectiveMessages[7]Delay = True
Objectives[52]ObjectiveMessages[7]DelayTime = 37
Objectives[52]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[7]TypeSubtitle = False
Objectives[52]ObjectiveMessages[7]TypeTextMesage = True
Objectives[52]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[8]positionX = 1384.468
Objectives[52]ObjectiveMessages[8]positionY = 4313.511
Objectives[52]ObjectiveMessages[8]positionZ = 36.55014
Objectives[52]ObjectiveMessages[8]Message = Anyway, thanks for getting me all that good stuff. Here's that cash I promised ya.
Objectives[52]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[8]Sender = Buyer
Objectives[52]ObjectiveMessages[8]Subject = 
Objectives[52]ObjectiveMessages[8]MessageColor = White
Objectives[52]ObjectiveMessages[8]PlayFromStart = False
Objectives[52]ObjectiveMessages[8]Delay = True
Objectives[52]ObjectiveMessages[8]DelayTime = 40
Objectives[52]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[8]TypeSubtitle = False
Objectives[52]ObjectiveMessages[8]TypeTextMesage = True
Objectives[52]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[9]positionX = 1380.586
Objectives[52]ObjectiveMessages[9]positionY = 4310.065
Objectives[52]ObjectiveMessages[9]positionZ = 36.2051
Objectives[52]ObjectiveMessages[9]Message = Hooo weeee, this stuff's gon' keep hyper for weeks! This stuff's STRONG!!
Objectives[52]ObjectiveMessages[9]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[9]Sender = Buyer
Objectives[52]ObjectiveMessages[9]Subject = 
Objectives[52]ObjectiveMessages[9]MessageColor = White
Objectives[52]ObjectiveMessages[9]PlayFromStart = False
Objectives[52]ObjectiveMessages[9]Delay = True
Objectives[52]ObjectiveMessages[9]DelayTime = 45
Objectives[52]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[9]TypeSubtitle = False
Objectives[52]ObjectiveMessages[9]TypeTextMesage = True
Objectives[52]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[9]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[10]positionX = 1374.956
Objectives[52]ObjectiveMessages[10]positionY = 4305.16
Objectives[52]ObjectiveMessages[10]positionZ = 36.24632
Objectives[52]ObjectiveMessages[10]Message = Ey you go on ahead. I'll stay here and uh... maybe try out the product a little as well, y'know?
Objectives[52]ObjectiveMessages[10]Contact = CHAR_LAMAR
Objectives[52]ObjectiveMessages[10]Sender = Lamar
Objectives[52]ObjectiveMessages[10]Subject = 
Objectives[52]ObjectiveMessages[10]MessageColor = White
Objectives[52]ObjectiveMessages[10]PlayFromStart = False
Objectives[52]ObjectiveMessages[10]Delay = True
Objectives[52]ObjectiveMessages[10]DelayTime = 50
Objectives[52]ObjectiveMessages[10]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[10]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[10]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[10]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[10]TypeSubtitle = False
Objectives[52]ObjectiveMessages[10]TypeTextMesage = True
Objectives[52]ObjectiveMessages[10]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[10]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[11]positionX = 1371.052
Objectives[52]ObjectiveMessages[11]positionY = 4305.494
Objectives[52]ObjectiveMessages[11]positionZ = 36.93819
Objectives[52]ObjectiveMessages[11]Message = Like hell you ain't! Keep your hands off my stuff, I paid you for it, feller!
Objectives[52]ObjectiveMessages[11]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[11]Sender = Buyer
Objectives[52]ObjectiveMessages[11]Subject = 
Objectives[52]ObjectiveMessages[11]MessageColor = White
Objectives[52]ObjectiveMessages[11]PlayFromStart = False
Objectives[52]ObjectiveMessages[11]Delay = True
Objectives[52]ObjectiveMessages[11]DelayTime = 55
Objectives[52]ObjectiveMessages[11]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[11]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[11]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[11]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[11]TypeSubtitle = False
Objectives[52]ObjectiveMessages[11]TypeTextMesage = True
Objectives[52]ObjectiveMessages[11]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[11]PhoneMessageDisplayTime = 15

Objectives[53]Text = Well done! Collect your Cut.
Objectives[53]CollectPickupsAddBlips = True
Objectives[53]FaildText = 
Objectives[53]Type = Collect_Pickup
Objectives[53]positionX = 451.8518
Objectives[53]positionY = 5571.243
Objectives[53]positionZ = 780.1841
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 1
Objectives[53]mission_Pickup_Props[0]Model = PICKUP_MONEY_MED_BAG
Objectives[53]mission_Pickup_Props[0]Value = 750000
Objectives[53]mission_Pickup_Props[0]positionX = 454.8795
Objectives[53]mission_Pickup_Props[0]positionY = 5573.207
Objectives[53]mission_Pickup_Props[0]positionZ = 780.6841
Objectives[53]mission_Pickup_Props[0]rotationX = 0
Objectives[53]mission_Pickup_Props[0]rotationY = 0
Objectives[53]mission_Pickup_Props[0]rotationZ = -30.1123
Objectives[53]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[53]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 53
Objectives[53]ObjectiveMessages = 0

Objectives[54]Text = Leave the Area.
Objectives[54]Type = Leave_Area
Objectives[54]positionX = 455.3577
Objectives[54]positionY = 5572.367
Objectives[54]positionZ = 780.1841
Objectives[54]Leave_Area_Distance = 400
Objectives[54]Leave_Area_Use_Objective_Position = False
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 1
Objectives[54]ObjectiveMessages[0]positionX = 1291.468
Objectives[54]ObjectiveMessages[0]positionY = 4356.674
Objectives[54]ObjectiveMessages[0]positionZ = 46.62785
Objectives[54]ObjectiveMessages[0]Message = See you around, Mike. Ey don't be such a stranger, pass by Franklin's office sometime, yeah?
Objectives[54]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[54]ObjectiveMessages[0]Sender = Lamar
Objectives[54]ObjectiveMessages[0]Subject = 
Objectives[54]ObjectiveMessages[0]MessageColor = White
Objectives[54]ObjectiveMessages[0]PlayFromStart = False
Objectives[54]ObjectiveMessages[0]Delay = True
Objectives[54]ObjectiveMessages[0]DelayTime = 2
Objectives[54]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[0]TypeSubtitle = False
Objectives[54]ObjectiveMessages[0]TypeTextMesage = True
Objectives[54]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

